Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
When you've made the battle too much to handle...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="overgeeked" data-source="post: 8565209" data-attributes="member: 86653"><p>That assumes the monsters <em>must</em> chase them. That's simply not true. The DM can always have the monsters <em>not</em> chase the PCs. Just as the DM can always have the monsters <em>not</em> kill the PCs. If it makes sense for the monster to do those things, do them.</p><p></p><p>As long as there's an exit, it's viable. Surrender is also always an option.</p><p></p><p>So not a TPK, then. Got it.</p><p></p><p>An infinite variety. One of which is <em>both</em> killing the party <em>and</em> continuing to use those characters. There's a lich. It has <em>raise dead</em>. There is an underworld, many of them more than likely. Death might want something. Like maybe the pesky necromancer lich to stop taking all these people out of the underworld. Having death be the end is simply not using the fantasy milieu to its fullest.</p><p></p><p>One simply doesn't follow from the other. The DM can have the stats of the monsters and use them. The PCs have their in-character and in-game knowledge of the situation. The fun is seeing what happens next. I don't need to know ahead of time that the party has a 37.9% chance of victory before they engage with a fight.</p><p></p><p>Sure.</p><p></p><p>Patently false.</p><p></p><p>The situation the OP is describing is obvious. If the PCs decide to last stand that fight, it's on them.</p><p></p><p>Agreed. I never said otherwise.</p><p></p><p>Literally anywhere the deadly fight is not. You know, <em>away</em>.</p><p></p><p>You mean the opponents that the DM controls? Yeah, hint: the DM controls them. Not following the PCs is absolutely a viable option.</p><p></p><p>And no one's claiming otherwise.</p><p></p><p>Likewise, a certainty of success and everlasting life...why even bother?</p><p></p><p>Even if it's reduced to the binary options of success or failure, you still have both as possibilities. I mean, I don't know what to do if someone cannot comprehend that failure is a possibility. I agree that with a lot of modern players, especially ones in my games, you have to literally explain to them that failure is a possibility. I'd somewhat naively hoped it was limited to my table. Clearly not.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8565209, member: 86653"] That assumes the monsters [I]must[/I] chase them. That's simply not true. The DM can always have the monsters [I]not[/I] chase the PCs. Just as the DM can always have the monsters [I]not[/I] kill the PCs. If it makes sense for the monster to do those things, do them. As long as there's an exit, it's viable. Surrender is also always an option. So not a TPK, then. Got it. An infinite variety. One of which is [I]both[/I] killing the party [I]and[/I] continuing to use those characters. There's a lich. It has [I]raise dead[/I]. There is an underworld, many of them more than likely. Death might want something. Like maybe the pesky necromancer lich to stop taking all these people out of the underworld. Having death be the end is simply not using the fantasy milieu to its fullest. One simply doesn't follow from the other. The DM can have the stats of the monsters and use them. The PCs have their in-character and in-game knowledge of the situation. The fun is seeing what happens next. I don't need to know ahead of time that the party has a 37.9% chance of victory before they engage with a fight. Sure. Patently false. The situation the OP is describing is obvious. If the PCs decide to last stand that fight, it's on them. Agreed. I never said otherwise. Literally anywhere the deadly fight is not. You know, [I]away[/I]. You mean the opponents that the DM controls? Yeah, hint: the DM controls them. Not following the PCs is absolutely a viable option. And no one's claiming otherwise. Likewise, a certainty of success and everlasting life...why even bother? Even if it's reduced to the binary options of success or failure, you still have both as possibilities. I mean, I don't know what to do if someone cannot comprehend that failure is a possibility. I agree that with a lot of modern players, especially ones in my games, you have to literally explain to them that failure is a possibility. I'd somewhat naively hoped it was limited to my table. Clearly not. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
When you've made the battle too much to handle...
Top