Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
When you've made the battle too much to handle...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kobold Stew" data-source="post: 8565582" data-attributes="member: 23484"><p>It's good that they have motivations for what they are doing, and I think there are still a number of options open to them:</p><p></p><p>1. They retreat, and learn a lesson. Their town and perhaps their barony is destroyed by the Lich, who is singing their names as the reason for his actions. They have survivor's guilt and a reason to exact revenge later in the campaign. Their actions are on them, and they will be constantly reminded of their failure.</p><p></p><p>2. They retreat, and the town is destroyed. Refugees flee to their barony, and they live with the consequences of the survivors furious with them for having angered the lich.</p><p></p><p>3. One of the spellcasters with Arcana struggles to control the Sphere. (Have they done this?) A sphere is powerful but it takes time to work and devastate a town. What will the lich do if it loses control? What wil they do with it if they get control? </p><p>a. Even if that spellcaster fails, it's a heroic death for one player and the lich can leave satisfied; TPK avoided and surviving players learn a lesson and can memorialize or avenge their friend as they choose. </p><p>b. Maybe the Lich is going to return every year on the anniversary of this battle, or on every full moon. For ever. (Maybe it's already doing so in other towns, and has been for years. That way it might be possible to plot its actions and ambush it elsewhere!).</p><p></p><p>4. Do any of them have a bag of holding or a haversack? Even if they don't a villager might have one, inherited fro his grandmother from her adventuring days and now used to keep apples fresh; they can give it to the characters. Have that person save the town by bagging the sphere. There is then an explosion. You can roll the effect, or just decide what happens. </p><p>a. Maybe the player dies, but the town is saved and renamed in their honour. See 3.a. but lich leaves unsatisfied.</p><p>b. Maybe the whole group is sent to the astral plane. How do they get back?</p><p>c. Maybe the whole group AND THE LICH is sent to the astral plane together (or some other plane... wherever). Now they have to work together to get back!</p><p></p><p>I get that you see this is an imbalanced encounter, but there seem to be so many ways this could be resolved without a TPK. It doesn't need to be all about a single slugfest. This lich has been around forever. Make sure he stays there.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 8565582, member: 23484"] It's good that they have motivations for what they are doing, and I think there are still a number of options open to them: 1. They retreat, and learn a lesson. Their town and perhaps their barony is destroyed by the Lich, who is singing their names as the reason for his actions. They have survivor's guilt and a reason to exact revenge later in the campaign. Their actions are on them, and they will be constantly reminded of their failure. 2. They retreat, and the town is destroyed. Refugees flee to their barony, and they live with the consequences of the survivors furious with them for having angered the lich. 3. One of the spellcasters with Arcana struggles to control the Sphere. (Have they done this?) A sphere is powerful but it takes time to work and devastate a town. What will the lich do if it loses control? What wil they do with it if they get control? a. Even if that spellcaster fails, it's a heroic death for one player and the lich can leave satisfied; TPK avoided and surviving players learn a lesson and can memorialize or avenge their friend as they choose. b. Maybe the Lich is going to return every year on the anniversary of this battle, or on every full moon. For ever. (Maybe it's already doing so in other towns, and has been for years. That way it might be possible to plot its actions and ambush it elsewhere!). 4. Do any of them have a bag of holding or a haversack? Even if they don't a villager might have one, inherited fro his grandmother from her adventuring days and now used to keep apples fresh; they can give it to the characters. Have that person save the town by bagging the sphere. There is then an explosion. You can roll the effect, or just decide what happens. a. Maybe the player dies, but the town is saved and renamed in their honour. See 3.a. but lich leaves unsatisfied. b. Maybe the whole group is sent to the astral plane. How do they get back? c. Maybe the whole group AND THE LICH is sent to the astral plane together (or some other plane... wherever). Now they have to work together to get back! I get that you see this is an imbalanced encounter, but there seem to be so many ways this could be resolved without a TPK. It doesn't need to be all about a single slugfest. This lich has been around forever. Make sure he stays there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
When you've made the battle too much to handle...
Top