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"Whenever you hit an enemy"?
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<blockquote data-quote="DracoSuave" data-source="post: 5335946" data-attributes="member: 71571"><p>That's great... but that's not what 'hit' means in the game rules. That's like saying that the goal of chess is to take a pen, mark a head of state to show that he is correct, and give him a signifigant other to copulate with.</p><p></p><p>But 'check' 'king' and 'mate' in chess terms do not mean the same thing that 'check' 'king' and 'mate' do in common english. Chess uses a different jargon. Not everything means something different, a gambit in chess doesn't mean something different, to play is the same thing... but some terms mean something very specific and do not make sense in the context of the game if you use them incorrectly.</p><p></p><p>D&D also uses a different jargon. Some things mean what they do in english, and other things do not; game terms mean a specific thing, and even if they have a different meaning outside the context of terminology, inside that context, they are specific.</p><p></p><p>Hit is one of those terms. Yes, outside of terminology, you could be said to hit the target with a magic missile, but in the context of the game rules, hit means to succeed with an attack roll, and effects that refer to things you hit maintain that context. Your -character- might say "Look how I hit that guy!" but the game rules are speaking a different language.</p><p></p><p></p><p></p><p>But that's out of context. The rules use the term hit in a specific way... it's when you succeed on an attack roll. The rules don't deviate from that context just because you could use a different definition of 'hit' outside the game rules.</p><p></p><p>As an example:</p><p></p><p>'To hit something' also means to copulate with, in a slang term. Your feats and effects that kick in when you hit a target do not suddenly kick in when you score with the tavern wench.</p><p></p><p></p><p></p><p>Your choice is yours. But it doesn't change the fact your argument is based on what is intuitive, and not what is logical within the game rules' context. Your 'logic' is that 'Hitting can mean something else in english, so I'm certain the game rules also include that second meaning of hitting.' That isn't logical. There is a missing leap that allows the first premise to lead to the end conclusion... that leap is where the intuition comes in.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5335946, member: 71571"] That's great... but that's not what 'hit' means in the game rules. That's like saying that the goal of chess is to take a pen, mark a head of state to show that he is correct, and give him a signifigant other to copulate with. But 'check' 'king' and 'mate' in chess terms do not mean the same thing that 'check' 'king' and 'mate' do in common english. Chess uses a different jargon. Not everything means something different, a gambit in chess doesn't mean something different, to play is the same thing... but some terms mean something very specific and do not make sense in the context of the game if you use them incorrectly. D&D also uses a different jargon. Some things mean what they do in english, and other things do not; game terms mean a specific thing, and even if they have a different meaning outside the context of terminology, inside that context, they are specific. Hit is one of those terms. Yes, outside of terminology, you could be said to hit the target with a magic missile, but in the context of the game rules, hit means to succeed with an attack roll, and effects that refer to things you hit maintain that context. Your -character- might say "Look how I hit that guy!" but the game rules are speaking a different language. But that's out of context. The rules use the term hit in a specific way... it's when you succeed on an attack roll. The rules don't deviate from that context just because you could use a different definition of 'hit' outside the game rules. As an example: 'To hit something' also means to copulate with, in a slang term. Your feats and effects that kick in when you hit a target do not suddenly kick in when you score with the tavern wench. Your choice is yours. But it doesn't change the fact your argument is based on what is intuitive, and not what is logical within the game rules' context. Your 'logic' is that 'Hitting can mean something else in english, so I'm certain the game rules also include that second meaning of hitting.' That isn't logical. There is a missing leap that allows the first premise to lead to the end conclusion... that leap is where the intuition comes in. [/QUOTE]
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