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"Whenever you hit an enemy"?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5336588" data-attributes="member: 82106"><p>Nonsense. What the rules are allowing the PCs to do is irrelevant. What is relevant is that in an RPG there is FICTION and there are MECHANICS. ALL RPGs (all games that it makes any sense to call an RPG) have FICTION determining mechanics, otherwise you're just playing a board game and talking in funny voices. Statements like this are simply inaccurate on general principle.</p><p></p><p></p><p></p><p>Again, it is IRRELEVANT what kind of things the PCs can do. How does that bear on whether or not certain rules are applied in a given situation??!! You're arguing things that just don't matter. What matters is that when a player's character has a rider that kicks in when they hit things they are DAMNED WELL GOING TO EXPECT that these things work in a way that makes Magic Missile a HIT!!! THAT is what is important, what happens IN GAME and how things play out WRT to the in-game fiction, not some kind of logic chopping that produces ridiculous results that the players do not expect. </p><p></p><p>I fully understand 4e rules. What I think a LOT of people fail to understand is that the DESIGNERS OF THE RULES theory of what an RPG is and how it works MANIFESTLY correspond with my own a lot more than they do with yours. This is pretty apparent if you go read the statements they've made on various rules issues. Sure in an IDEAL world the mechanics would be perfectly consistent AND provide the correct results, but they don't always. Thus you can make any number of arguments you want about "hit" but it just doesn't matter.</p><p></p><p>Obviously if you want to disagree with my theory and philosophy about how to play the game and how the rules should be interpreted that's up to you. I don't really care that much. Trading back and forth "you're wrong! No, You are!!!" is going nowhere though so I suggest we just get on with things and agree to differ. If I see a power where this interpretation doesn't work, then I'll go by a different interpretation for that power, consistency is simply not a big deal when it is at that sort of nitpick level.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5336588, member: 82106"] Nonsense. What the rules are allowing the PCs to do is irrelevant. What is relevant is that in an RPG there is FICTION and there are MECHANICS. ALL RPGs (all games that it makes any sense to call an RPG) have FICTION determining mechanics, otherwise you're just playing a board game and talking in funny voices. Statements like this are simply inaccurate on general principle. Again, it is IRRELEVANT what kind of things the PCs can do. How does that bear on whether or not certain rules are applied in a given situation??!! You're arguing things that just don't matter. What matters is that when a player's character has a rider that kicks in when they hit things they are DAMNED WELL GOING TO EXPECT that these things work in a way that makes Magic Missile a HIT!!! THAT is what is important, what happens IN GAME and how things play out WRT to the in-game fiction, not some kind of logic chopping that produces ridiculous results that the players do not expect. I fully understand 4e rules. What I think a LOT of people fail to understand is that the DESIGNERS OF THE RULES theory of what an RPG is and how it works MANIFESTLY correspond with my own a lot more than they do with yours. This is pretty apparent if you go read the statements they've made on various rules issues. Sure in an IDEAL world the mechanics would be perfectly consistent AND provide the correct results, but they don't always. Thus you can make any number of arguments you want about "hit" but it just doesn't matter. Obviously if you want to disagree with my theory and philosophy about how to play the game and how the rules should be interpreted that's up to you. I don't really care that much. Trading back and forth "you're wrong! No, You are!!!" is going nowhere though so I suggest we just get on with things and agree to differ. If I see a power where this interpretation doesn't work, then I'll go by a different interpretation for that power, consistency is simply not a big deal when it is at that sort of nitpick level. [/QUOTE]
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