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<blockquote data-quote="djdaidouji" data-source="post: 4201818" data-attributes="member: 64664"><p>Wow. Thanks for the great ideas, everyone.</p><p></p><p>I would rather an isolated city, so the small surrounding villages idea sounds perfect. Plus building it on top of a larger city seems like a good idea to keep them safe from the guards. (Perhaps some are searching down there, giving the PCs the task of clearing them out, or at least hiding their hiding place better.) </p><p>The idea to strike a guard house is pretty awesome, though it would be really risky. If they get caught, the worst is they go to jail, but at the same time, I don't know how to do a reasonable jail breakout without it seeming cliched, though I really like the PC mule idea.</p><p></p><p>For the escape, I have a plan. They find a tunnel leading past the city walls. (Perhaps they acquire a map from the guards showing all of the secret exits, each of them marked that they are being guarded, but one tunnel is marked "closed in, no danger," but when the PCs check, it only has a light collapse of the side and with a little cautious digging, allows them to get out.) When they go back for their families in the hideout, they find that the guards have discovered them and taken them away. A hastily scribbled note can be found from the leader of the hideaways (an older man who used to be a war vet or something) tells the PCs to escape and get help, don't risk it all by trying to save them now. Perhaps directions to a nearby town's guild, or an elven city known for warriors.</p><p></p><p>Thank you everyone! *Tearing up at the kindness*</p></blockquote><p></p>
[QUOTE="djdaidouji, post: 4201818, member: 64664"] Wow. Thanks for the great ideas, everyone. I would rather an isolated city, so the small surrounding villages idea sounds perfect. Plus building it on top of a larger city seems like a good idea to keep them safe from the guards. (Perhaps some are searching down there, giving the PCs the task of clearing them out, or at least hiding their hiding place better.) The idea to strike a guard house is pretty awesome, though it would be really risky. If they get caught, the worst is they go to jail, but at the same time, I don't know how to do a reasonable jail breakout without it seeming cliched, though I really like the PC mule idea. For the escape, I have a plan. They find a tunnel leading past the city walls. (Perhaps they acquire a map from the guards showing all of the secret exits, each of them marked that they are being guarded, but one tunnel is marked "closed in, no danger," but when the PCs check, it only has a light collapse of the side and with a little cautious digging, allows them to get out.) When they go back for their families in the hideout, they find that the guards have discovered them and taken them away. A hastily scribbled note can be found from the leader of the hideaways (an older man who used to be a war vet or something) tells the PCs to escape and get help, don't risk it all by trying to save them now. Perhaps directions to a nearby town's guild, or an elven city known for warriors. Thank you everyone! *Tearing up at the kindness* [/QUOTE]
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