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<blockquote data-quote="-Avalon-" data-source="post: 4548799" data-attributes="member: 66363"><p>Out of maybe 60 encounters, the players have felt a "twinge" of fear only 3 times, and then it was only for a round or two each time...</p><p></p><p>One was chapel with an elite skullcleaver and an elite hexer, with some buddies... just a brutal fight, and probably the only time the group made a tactical mistake. They split the group to come into the chapel two ways to prevent runners, but in effect, they only split their effectiveness.</p><p></p><p>Second was a hallway fight with a library off of it, had hobgoblin archers lined up at far end of hallways, with minions being the cannon fodder to blockade PC's...</p><p></p><p>Last was a bed chamber, with hobgoblin warcasters and archers. The antechamber to the bedroom had a trap of whirling blades. Hobgoblin Warcasters kept pushing people back into it, while archers fired arrows galore.</p><p></p><p>I have 6 players, all lvl 4: Fighter, Swordmage, Cleric, Warlord, Rogue, Ranger</p><p></p><p>The module they are starting on now is into the ancient ruins under the city where there are catacombs, sewers, and a ruined temple that the city was built on top of. Enemies will include Goblins, Kruthiks, and Undead (both corporeal and incorporeal)</p><p></p><p>Any ideas?</p></blockquote><p></p>
[QUOTE="-Avalon-, post: 4548799, member: 66363"] Out of maybe 60 encounters, the players have felt a "twinge" of fear only 3 times, and then it was only for a round or two each time... One was chapel with an elite skullcleaver and an elite hexer, with some buddies... just a brutal fight, and probably the only time the group made a tactical mistake. They split the group to come into the chapel two ways to prevent runners, but in effect, they only split their effectiveness. Second was a hallway fight with a library off of it, had hobgoblin archers lined up at far end of hallways, with minions being the cannon fodder to blockade PC's... Last was a bed chamber, with hobgoblin warcasters and archers. The antechamber to the bedroom had a trap of whirling blades. Hobgoblin Warcasters kept pushing people back into it, while archers fired arrows galore. I have 6 players, all lvl 4: Fighter, Swordmage, Cleric, Warlord, Rogue, Ranger The module they are starting on now is into the ancient ruins under the city where there are catacombs, sewers, and a ruined temple that the city was built on top of. Enemies will include Goblins, Kruthiks, and Undead (both corporeal and incorporeal) Any ideas? [/QUOTE]
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