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Where Are All the Dungeon Masters?
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<blockquote data-quote="Schmoe" data-source="post: 7757084" data-attributes="member: 913"><p>Probably 90%+ of my time playing D&D has been as a DM. While it's fun to take a turn on the player's side for a while, I'm inevitably drawn back behind the screen. It's such a fantastic creative outlet that I then get to share with others. I find the DM role to be a wonderfully fulfilling role that allows me to draw people in, help them find delight, wonder, and drama, and create a shared experience in scenarios that test boundaries of strategy, tactics, empathy, and ethics.</p><p></p><p>I don't recall ever feeling any trepidation about being a DM. In fact, I remember dragging my friends and family into the game so that I could DM for them, because I had such a desire to explore this game and I needed willing subjects, er partners <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>My advice for anyone who thinks they would like to try DM'ing is to just do it. Don't be afraid to make mistakes - after 30 years as DM I still make them all the time! Remember that the game, at its core, is just about a group of friends sitting down to have fun together. Nothing more, nothing less. There are hours and hours of videos you can watch and texts you can read, but reading it all can be overwhelming. Don't stress about the finer points. There are DM'ing advice articles out there that stress me out when I read them, and I walk away feeling "Uggh, I could never live up to those standards." And yet I still love to DM, I still think I do a pretty good job, and everyone at the table always has a great time. Once you have some experience, if you read an article and think "Wow, that really helps to solve a problem I've been having," then great! Use that advice! Otherwise, just file it away and carry on.</p></blockquote><p></p>
[QUOTE="Schmoe, post: 7757084, member: 913"] Probably 90%+ of my time playing D&D has been as a DM. While it's fun to take a turn on the player's side for a while, I'm inevitably drawn back behind the screen. It's such a fantastic creative outlet that I then get to share with others. I find the DM role to be a wonderfully fulfilling role that allows me to draw people in, help them find delight, wonder, and drama, and create a shared experience in scenarios that test boundaries of strategy, tactics, empathy, and ethics. I don't recall ever feeling any trepidation about being a DM. In fact, I remember dragging my friends and family into the game so that I could DM for them, because I had such a desire to explore this game and I needed willing subjects, er partners :) My advice for anyone who thinks they would like to try DM'ing is to just do it. Don't be afraid to make mistakes - after 30 years as DM I still make them all the time! Remember that the game, at its core, is just about a group of friends sitting down to have fun together. Nothing more, nothing less. There are hours and hours of videos you can watch and texts you can read, but reading it all can be overwhelming. Don't stress about the finer points. There are DM'ing advice articles out there that stress me out when I read them, and I walk away feeling "Uggh, I could never live up to those standards." And yet I still love to DM, I still think I do a pretty good job, and everyone at the table always has a great time. Once you have some experience, if you read an article and think "Wow, that really helps to solve a problem I've been having," then great! Use that advice! Otherwise, just file it away and carry on. [/QUOTE]
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