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Where Are All the Dungeon Masters?
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<blockquote data-quote="Henry" data-source="post: 7757085" data-attributes="member: 158"><p>For our games, when the session is over, we all shake the GM’s hand and thank him for a great game. It’s a minor courtesy, but it’s important to recognize the level of effort that goes into creating challenges, remembering story detail and keeping it consistent, and for putting up with our hijinks at the table for 4 hours.</p><p></p><p>On the subject of creating new GMs, I think it’s imperative to encourage every player to give it a try to GM at least one session, where they are willing. First, it helps every player to properly appreciate what goes into running the game - seeing how both sides of the table operate makes for a better player, in my opinion. Second, it gives GMs who are GMs the majority of the time a chance to be a player once in a while, and lowers the chance of burnout by the GM who is the lone GM at some tables. Last, it gives a player a chance to see if they like the idea of being a GM - perhaps fear is the only thing stopping that person, and gaining the experience or running at least once gives them a taste of it, and lets them see if they want to try it.</p></blockquote><p></p>
[QUOTE="Henry, post: 7757085, member: 158"] For our games, when the session is over, we all shake the GM’s hand and thank him for a great game. It’s a minor courtesy, but it’s important to recognize the level of effort that goes into creating challenges, remembering story detail and keeping it consistent, and for putting up with our hijinks at the table for 4 hours. On the subject of creating new GMs, I think it’s imperative to encourage every player to give it a try to GM at least one session, where they are willing. First, it helps every player to properly appreciate what goes into running the game - seeing how both sides of the table operate makes for a better player, in my opinion. Second, it gives GMs who are GMs the majority of the time a chance to be a player once in a while, and lowers the chance of burnout by the GM who is the lone GM at some tables. Last, it gives a player a chance to see if they like the idea of being a GM - perhaps fear is the only thing stopping that person, and gaining the experience or running at least once gives them a taste of it, and lets them see if they want to try it. [/QUOTE]
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