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Where Are All the Dungeon Masters?
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<blockquote data-quote="pemerton" data-source="post: 7757087" data-attributes="member: 42582"><p>This is in General RPG, not D&D/5e, so . . .</p><p></p><p>There are plenty of RPGs out there that don't require a lot of prep, or even any prep. I GMed one yesterday - <a href="https://thievesoftime.bigcartel.com/cthulhu-dark" target="_blank">Cthulhu Dark</a> - which allowed the 3 players to create their PCs withint about 5 minutes total, and which allowed the four of us to run a CoC session over the course of about 3 hours.</p><p></p><p>Prince Valiant is a little bit more rules-complex than Cthulhu Dark, but nothing like 5e in rules complexity. I've run two sessions of that system with no prep beyond learning the rules and flilpping through scenario books (each scenario is about 2 pages).</p><p></p><p>For these games, the main skill a GM needs is coming up with story elements that will push things along. And it helps for players to be story-ready also. But it's nothing like what Gygax describes in the quote in the OP!</p></blockquote><p></p>
[QUOTE="pemerton, post: 7757087, member: 42582"] This is in General RPG, not D&D/5e, so . . . There are plenty of RPGs out there that don't require a lot of prep, or even any prep. I GMed one yesterday - [url=https://thievesoftime.bigcartel.com/cthulhu-dark]Cthulhu Dark[/url] - which allowed the 3 players to create their PCs withint about 5 minutes total, and which allowed the four of us to run a CoC session over the course of about 3 hours. Prince Valiant is a little bit more rules-complex than Cthulhu Dark, but nothing like 5e in rules complexity. I've run two sessions of that system with no prep beyond learning the rules and flilpping through scenario books (each scenario is about 2 pages). For these games, the main skill a GM needs is coming up with story elements that will push things along. And it helps for players to be story-ready also. But it's nothing like what Gygax describes in the quote in the OP! [/QUOTE]
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