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Where Are All the Dungeon Masters?
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<blockquote data-quote="SerHogan" data-source="post: 7757109" data-attributes="member: 6807512"><p>DM'ing is a great skill to learn as a kid. It's a lot for a kid of 12 or even a teenager to take on. When I was in 6th grade a friend's dad was our DM and our introduction to the game. But then we had to take over and I, as DM, had to learn how to actually run the game. I still remember having my young brain warped by the full on weirdness of Temple of Elemental Evil and the daunting task of making this all come to life for me and my friends. And this was pre-internet so if I didn't understand a rule I had to figure it out on my own, wing it or open it up to the group. Not such a bad thing for skill building. I'm convinced I became a better student and creative and eventual professional (writer, director in advertising) because of learning and becoming a better DM over the years. Preparing campaigns and adventures is just like doing a school project or paper. Maybe harder. Critical thinking, thinking on your feet, math, reading, vocabulary, map drawing. If only teachers actually knew the kind of things DMs have to do!</p></blockquote><p></p>
[QUOTE="SerHogan, post: 7757109, member: 6807512"] DM'ing is a great skill to learn as a kid. It's a lot for a kid of 12 or even a teenager to take on. When I was in 6th grade a friend's dad was our DM and our introduction to the game. But then we had to take over and I, as DM, had to learn how to actually run the game. I still remember having my young brain warped by the full on weirdness of Temple of Elemental Evil and the daunting task of making this all come to life for me and my friends. And this was pre-internet so if I didn't understand a rule I had to figure it out on my own, wing it or open it up to the group. Not such a bad thing for skill building. I'm convinced I became a better student and creative and eventual professional (writer, director in advertising) because of learning and becoming a better DM over the years. Preparing campaigns and adventures is just like doing a school project or paper. Maybe harder. Critical thinking, thinking on your feet, math, reading, vocabulary, map drawing. If only teachers actually knew the kind of things DMs have to do! [/QUOTE]
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