Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Where are hte polearms?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="darious777" data-source="post: 3102024" data-attributes="member: 34926"><p>My $0.02 as for magic warfare... I can see pretty much all the points presented here but would have to say that in the end it all comes back to logistics. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If you have an army of 25,000 and you are facing an equivalent army of 15,000 and 10 mages with fireballs... you are still probably going to win. Up that number to 100 mages and then you're talking something different.</p><p></p><p>I would like to think that the static defense would dissappear - castles and other hardpoints would be too vulnerable to too many attacks (earth elemental sapper tunnels anyone?). </p><p></p><p>Another possibility is that mages become too valuable to use in direct combat. A cadre of flying mages could be considered something akin to an Apache helicopter unit.. except that it probably takes more than 20 years to replace even one fireball & flight capable mage. </p><p></p><p>20 years+ is a LONG time to deal with resource replenishment. </p><p></p><p>Mages might end up being of the reserves of a unit - only to be deployed when there is no other option. Or - tired of being the obvious highest priority target - the mage guilds might have come up with laws expressly forbidding all mage intervention in kingdom warfare. </p><p></p><p>There are so many variables here that it may not be really possible to envision what open warfare would be like. And that's not even considering the highest level mage spells (50+ years to replace) or even the cleric and druid spell lists.</p></blockquote><p></p>
[QUOTE="darious777, post: 3102024, member: 34926"] My $0.02 as for magic warfare... I can see pretty much all the points presented here but would have to say that in the end it all comes back to logistics. :) If you have an army of 25,000 and you are facing an equivalent army of 15,000 and 10 mages with fireballs... you are still probably going to win. Up that number to 100 mages and then you're talking something different. I would like to think that the static defense would dissappear - castles and other hardpoints would be too vulnerable to too many attacks (earth elemental sapper tunnels anyone?). Another possibility is that mages become too valuable to use in direct combat. A cadre of flying mages could be considered something akin to an Apache helicopter unit.. except that it probably takes more than 20 years to replace even one fireball & flight capable mage. 20 years+ is a LONG time to deal with resource replenishment. Mages might end up being of the reserves of a unit - only to be deployed when there is no other option. Or - tired of being the obvious highest priority target - the mage guilds might have come up with laws expressly forbidding all mage intervention in kingdom warfare. There are so many variables here that it may not be really possible to envision what open warfare would be like. And that's not even considering the highest level mage spells (50+ years to replace) or even the cleric and druid spell lists. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Where are hte polearms?
Top