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Where are hte polearms?
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<blockquote data-quote="pawsplay" data-source="post: 3102182" data-attributes="member: 15538"><p>If I were a commander, the first thing I would do against fireballs is send in massed troops. The wizard is either rapidly using up 3rd level spells against low level troops, or else burning charges at 300 gp a pop. I would send waves of troops in with tower shields, to all but force a magical counter against my shield wall. </p><p></p><p>Webs and entangle versus cavalry are no worse than rolling logs, spiking the trenches, and other common anti-cavalry tactics. </p><p></p><p>Spellcasters, compared to historical artillery, are rare and very expensive. They take years, if not decades, to produce, and are not always well suited for combat by disposition. The difference between a machine gun unit and a wizard is that you don't have to send a machine gun engineer along with the unit to fire the machine gun. </p><p></p><p>Special forces units would probably include well-trained rogues and bards with UMD maxed out for their modest levels; even intermittent spells are better than no spells at all, and ultimately more cost effective than trying to field a great number of skilled spellcasters. </p><p></p><p>And how many spellcasters would you have available? Even a metropolis only has so many spellcasters, by the DMG guidelines, and many will be unpatrotic, noncombat oriented, very independent minded, or several of those traits at once. </p><p></p><p>Also keep in mind that a 1/day or 2/day <em>greater dispel magic</em> item is not cost prohibitive; using it judiciously could cause your opponent to expend a lot of resources on expendable magical items he will not recover, in addition to nullifying the active casting by enemy casters. Simply canceling flight, or temporarily nullifying an enemy champion's magic items, would be a huge advantage.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 3102182, member: 15538"] If I were a commander, the first thing I would do against fireballs is send in massed troops. The wizard is either rapidly using up 3rd level spells against low level troops, or else burning charges at 300 gp a pop. I would send waves of troops in with tower shields, to all but force a magical counter against my shield wall. Webs and entangle versus cavalry are no worse than rolling logs, spiking the trenches, and other common anti-cavalry tactics. Spellcasters, compared to historical artillery, are rare and very expensive. They take years, if not decades, to produce, and are not always well suited for combat by disposition. The difference between a machine gun unit and a wizard is that you don't have to send a machine gun engineer along with the unit to fire the machine gun. Special forces units would probably include well-trained rogues and bards with UMD maxed out for their modest levels; even intermittent spells are better than no spells at all, and ultimately more cost effective than trying to field a great number of skilled spellcasters. And how many spellcasters would you have available? Even a metropolis only has so many spellcasters, by the DMG guidelines, and many will be unpatrotic, noncombat oriented, very independent minded, or several of those traits at once. Also keep in mind that a 1/day or 2/day [i]greater dispel magic[/i] item is not cost prohibitive; using it judiciously could cause your opponent to expend a lot of resources on expendable magical items he will not recover, in addition to nullifying the active casting by enemy casters. Simply canceling flight, or temporarily nullifying an enemy champion's magic items, would be a huge advantage. [/QUOTE]
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