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Where are hte polearms?
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<blockquote data-quote="Banshee16" data-source="post: 3103585" data-attributes="member: 7883"><p>Or possibly a cleric using Empower Spell on his Create Food and Water, for instance?</p><p></p><p>But, looking at the charts for NPC level dispersement according to population, just how many level 5+ clerics are there really going to be in that army? I think you might have a handful that are lvl 7 or higher, maybe 8-16 there are around level 5, and then increasing levels of even lower level ones who can't cast it, and can really only do Cure Light Wounds, etc.</p><p></p><p>I think that in a D&D army, despite the presence of spellcasters, there really would be a minimal impact. I think that's why some games like Birthright had to create Battle Magic....magic is too limited when we're talking about armies, because it's based on a small squad/skirmish model.</p><p></p><p>Sure, you might get an archmage who decides to participate, and uses a meteor swarm that wipes out 100-200 men. But first of all, just how many archmages will there be who can do that? And how much effect will removing 100-200 men have?</p><p></p><p>I see the presence of mages etc. in the game as being almost like having nukes. Nobody uses them, but many have them. Similarly, I'm sure that an army would have a team of mages with a variety of spells memorized, in order to maximize the variety that can be counterspelled. Or, in a best case scenario, it would be as I just described, and at the same time, your army has a team of shock troopers or elites who are tasked with hunting down and destroying the other army's mages....if they manage to do it, they signal their own army, and the mages who had been holding back keeping their fireballs and cloudkills in memory to counterspell, turn around, and start using them on the other army's troops.</p><p></p><p>Banshee</p></blockquote><p></p>
[QUOTE="Banshee16, post: 3103585, member: 7883"] Or possibly a cleric using Empower Spell on his Create Food and Water, for instance? But, looking at the charts for NPC level dispersement according to population, just how many level 5+ clerics are there really going to be in that army? I think you might have a handful that are lvl 7 or higher, maybe 8-16 there are around level 5, and then increasing levels of even lower level ones who can't cast it, and can really only do Cure Light Wounds, etc. I think that in a D&D army, despite the presence of spellcasters, there really would be a minimal impact. I think that's why some games like Birthright had to create Battle Magic....magic is too limited when we're talking about armies, because it's based on a small squad/skirmish model. Sure, you might get an archmage who decides to participate, and uses a meteor swarm that wipes out 100-200 men. But first of all, just how many archmages will there be who can do that? And how much effect will removing 100-200 men have? I see the presence of mages etc. in the game as being almost like having nukes. Nobody uses them, but many have them. Similarly, I'm sure that an army would have a team of mages with a variety of spells memorized, in order to maximize the variety that can be counterspelled. Or, in a best case scenario, it would be as I just described, and at the same time, your army has a team of shock troopers or elites who are tasked with hunting down and destroying the other army's mages....if they manage to do it, they signal their own army, and the mages who had been holding back keeping their fireballs and cloudkills in memory to counterspell, turn around, and start using them on the other army's troops. Banshee [/QUOTE]
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