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Where are the Dials and Levers?
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<blockquote data-quote="Sadrik" data-source="post: 6516211" data-attributes="member: 14506"><p>You missed:</p><p>• Variant Entertainer: Gladiator (PHB 131)</p><p>• Level advancement without XP (DMG 261)</p><p>o Session-Based Advancement (DMG 261)</p><p>o Story-Based Advancement (DMG 261)</p><p></p><p>Agreed impressive list.</p><p></p><p>Though many of these I would not consider a dial or lever like emdw45 says. For example the planar traits and many of the monster manual options and variants.</p><p></p><p>• Customizing Ability Scores (PHB 13)</p><p>Point buy - yeah I guess this is a variant but if it were missing people would figure out a way anyway.</p><p></p><p>• Variant Human Traits (PHB 31)</p><p>For when feats are available. I think many who use feats would consider this the default.</p><p></p><p>• Variant Criminal: Spy (PHB 130)</p><p>• Variant Entertainer: Gladiator (PHB 131)</p><p>• Variant Guild Artisan: Guild Merchant (PHB 133)</p><p>• Variant Noble: Knight (PHB 136)</p><p>o Variant Feature: Retainers (PHB 136)</p><p>• Variant Sailor: Pirate (PHB 139)</p><p>o Variant Feature: Bad Reputation (PHB 139)</p><p>Not really in the vein of dials and levers as the customizing backgrounds paragraph seems more like a lever puller than just listing an alternate feature, for instance, I would consider gladiator a separate background not a variant.</p><p></p><p>• Equipment Sizes (PHB 144)</p><p>Pay to make armor fit you perfectly. Ok.</p><p></p><p>• Multiclassing (PHB 163)</p><p>Good lever</p><p></p><p>• Feats (PHB 165)</p><p>Good lever</p><p></p><p>• Encumbrance (PHB 176)</p><p>Default, imo. With the option being abstract. At least that is how it is been done in the past. Now that is flipped. Good lever I guess.</p><p></p><p>• Playing on a Grid (PHB 192)</p><p>Good lever, though more rules for those who want them would be nice and have them on a dial, where you can set the level of detail. DMG has more options.</p><p></p><p>• Renown (DMG 22)</p><p>Good lever</p><p></p><p>• Planar Traits</p><p>o Feywild Magic (DMG 50)</p><p>o Shadowfell Despair (DMG 52)</p><p>o Blessed Beneficence (DMG 59)</p><p>o Pervasive Goodwill (DMG 59)</p><p>o Overwhelming Joy (DMG 60)</p><p>o Hunter’s Paradise (DMG 60)</p><p>o Beast Transformation (DMG 60)</p><p>o Power of the Mind (DMG 61)</p><p>o Mad Winds (DMG 62)</p><p>o Abyssal Corruption (DMG 62)</p><p>o Vile Transformation (DMG 63)</p><p>o Cruel Hindrance (DMG 63)</p><p>o Pervasive Evil (DMG 64)</p><p>o Bloodlust (DMG 66)</p><p>o Law of Averages (DMG 66)</p><p>o Planar Vitality (DMG 67)</p><p>Seems like this would be default for the area almost... Uncertain what the gain is by making these options.</p><p></p><p>• Loyalty (DMG 93)</p><p>Good lever</p><p></p><p>• Training to Gain Levels (DMG 131)</p><p>Good lever</p><p></p><p>• More Difficult Identification (DMG 136)</p><p>Good lever, was the default for previous editions. Would have liked more options (a dial) in this area.</p><p></p><p>• Mixing Potions (DMG 140)</p><p>• Scroll Mishaps (DMG 140)</p><p>Good levers</p><p></p><p>• Wands That Don’t Recharge (DMG 141)</p><p>Good lever</p><p></p><p></p><p>The following are all good dials and levers. There are a lot more variants in this section of the DMG too. Though still I would have liked to have seen it not be a la carte. A unified play mode, tactical grid mode... etc. Making a list for DMs like this to pick and choose clear options goes a long way to creating a good a la carte menu though.</p><p></p><p>• Automatic Success (DMG 239)</p><p>• Only Players Award Inspiration (DMG 241)</p><p></p><p>• Flanking (DMG 251)</p><p>• Diagonals (DMG 252)</p><p>• Facing (DMG 252)</p><p></p><p>• Level advancement without XP (DMG 261)</p><p>o Session-Based Advancement (DMG 261)</p><p>o Story-Based Advancement (DMG 261)</p><p></p><p></p><p>• Proficiency Dice (DMG 263)</p><p>• Ability Check Proficiency (DMG 263)</p><p>• Background Proficiency (DMG 264)</p><p>• Personality Trait Proficiency (DMG 264)</p><p></p><p></p><p>• Hero Points (DMG 264)</p><p>• Honor Score (DMG 264)</p><p>• Sanity Score (DMG 265)</p><p>• Fear and Horror (DMG 266)</p><p></p><p></p><p>• Healer’s Kit Dependency (DMG 266)</p><p>• Healing Surges (DMG 266)</p><p>• Slow Natural Healing (DMG 266)</p><p>• Epic Heroism Rests (DMG 267)</p><p>• Gritty Realism Rests (DMG 267)</p><p></p><p></p><p>• Explosives (DMG 267)</p><p>• Firearms (DMG 267)</p><p>• Alien Technology (DMG 268)</p><p></p><p></p><p>• Plot Points (DMG 269)</p><p></p><p></p><p>• Initiative Score (DMG 270)</p><p>• Side Initiative (DMG 270)</p><p>• Speed Factor (DMG 270)</p><p></p><p></p><p>• Action Options (DMG 271)</p><p>• Hitting Cover (DMG 272)</p><p>• Cleave Through Creatures (DMG 272)</p><p></p><p>• Injuries (DMG 272)</p><p>• Massive Damage (DMG 273)</p><p>• Morale (DMG 273)</p><p></p><p>• Spell Points (DMG 288)</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6516211, member: 14506"] You missed: • Variant Entertainer: Gladiator (PHB 131) • Level advancement without XP (DMG 261) o Session-Based Advancement (DMG 261) o Story-Based Advancement (DMG 261) Agreed impressive list. Though many of these I would not consider a dial or lever like emdw45 says. For example the planar traits and many of the monster manual options and variants. • Customizing Ability Scores (PHB 13) Point buy - yeah I guess this is a variant but if it were missing people would figure out a way anyway. • Variant Human Traits (PHB 31) For when feats are available. I think many who use feats would consider this the default. • Variant Criminal: Spy (PHB 130) • Variant Entertainer: Gladiator (PHB 131) • Variant Guild Artisan: Guild Merchant (PHB 133) • Variant Noble: Knight (PHB 136) o Variant Feature: Retainers (PHB 136) • Variant Sailor: Pirate (PHB 139) o Variant Feature: Bad Reputation (PHB 139) Not really in the vein of dials and levers as the customizing backgrounds paragraph seems more like a lever puller than just listing an alternate feature, for instance, I would consider gladiator a separate background not a variant. • Equipment Sizes (PHB 144) Pay to make armor fit you perfectly. Ok. • Multiclassing (PHB 163) Good lever • Feats (PHB 165) Good lever • Encumbrance (PHB 176) Default, imo. With the option being abstract. At least that is how it is been done in the past. Now that is flipped. Good lever I guess. • Playing on a Grid (PHB 192) Good lever, though more rules for those who want them would be nice and have them on a dial, where you can set the level of detail. DMG has more options. • Renown (DMG 22) Good lever • Planar Traits o Feywild Magic (DMG 50) o Shadowfell Despair (DMG 52) o Blessed Beneficence (DMG 59) o Pervasive Goodwill (DMG 59) o Overwhelming Joy (DMG 60) o Hunter’s Paradise (DMG 60) o Beast Transformation (DMG 60) o Power of the Mind (DMG 61) o Mad Winds (DMG 62) o Abyssal Corruption (DMG 62) o Vile Transformation (DMG 63) o Cruel Hindrance (DMG 63) o Pervasive Evil (DMG 64) o Bloodlust (DMG 66) o Law of Averages (DMG 66) o Planar Vitality (DMG 67) Seems like this would be default for the area almost... Uncertain what the gain is by making these options. • Loyalty (DMG 93) Good lever • Training to Gain Levels (DMG 131) Good lever • More Difficult Identification (DMG 136) Good lever, was the default for previous editions. Would have liked more options (a dial) in this area. • Mixing Potions (DMG 140) • Scroll Mishaps (DMG 140) Good levers • Wands That Don’t Recharge (DMG 141) Good lever The following are all good dials and levers. There are a lot more variants in this section of the DMG too. Though still I would have liked to have seen it not be a la carte. A unified play mode, tactical grid mode... etc. Making a list for DMs like this to pick and choose clear options goes a long way to creating a good a la carte menu though. • Automatic Success (DMG 239) • Only Players Award Inspiration (DMG 241) • Flanking (DMG 251) • Diagonals (DMG 252) • Facing (DMG 252) • Level advancement without XP (DMG 261) o Session-Based Advancement (DMG 261) o Story-Based Advancement (DMG 261) • Proficiency Dice (DMG 263) • Ability Check Proficiency (DMG 263) • Background Proficiency (DMG 264) • Personality Trait Proficiency (DMG 264) • Hero Points (DMG 264) • Honor Score (DMG 264) • Sanity Score (DMG 265) • Fear and Horror (DMG 266) • Healer’s Kit Dependency (DMG 266) • Healing Surges (DMG 266) • Slow Natural Healing (DMG 266) • Epic Heroism Rests (DMG 267) • Gritty Realism Rests (DMG 267) • Explosives (DMG 267) • Firearms (DMG 267) • Alien Technology (DMG 268) • Plot Points (DMG 269) • Initiative Score (DMG 270) • Side Initiative (DMG 270) • Speed Factor (DMG 270) • Action Options (DMG 271) • Hitting Cover (DMG 272) • Cleave Through Creatures (DMG 272) • Injuries (DMG 272) • Massive Damage (DMG 273) • Morale (DMG 273) • Spell Points (DMG 288) [/QUOTE]
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Where are the Dials and Levers?
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