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*Pathfinder & Starfinder
Where are the Mental Stat Bonuses?
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<blockquote data-quote="Scion" data-source="post: 2483923" data-attributes="member: 5777"><p>It already 'is' hardcoded into the system. However, the dm can put emphasis on any one part of the system and not others.</p><p></p><p>That is why we have so many threads that think certain things are horribly unbalanced in the system, even when they are balanced if you play by the rules.</p><p></p><p>The onus is 'always' on the dm to make things balanced.</p><p></p><p>If the dm never uses any sort of social skills at all, ever then that will favor certain character types and certain othes will be completely useless. In this sort of campaign cha will be a dump stat for pretty much everyone who cant get a straight mechanical combat benefit. the -2 to cha will generally go unnoticed (but not always, as I said above with the poison and such). The +2 to str might be godly (depending on character type).</p><p></p><p>If the dm never has any combat and every situation is completely social then again there will be characters on both sides of the fence. In this sort of campaign str may very well be a dump stat. After all, it is basically never used. Here the -2 to str that certain races get will be unimportant whereas the +2 to cha will be the best thing 'ever'.</p><p></p><p></p><p>Somewhere in the middle we get a good balance where each is a bonus at certain times and the penalty is felt at others.</p><p></p><p></p><p></p><p></p><p>In my experience they are as balanced as the dm makes them, just like any class, feat, or other item in the game.</p><p></p><p>Note that depending on the game different things can be done to shore up whatever weaknesses there are.</p><p></p><p>Such as in mine I make the social skills slightly harder to use but at the same time I make cha more important by giving it an extra ability.</p><p></p><p>Overall in my campaign all stats are important, and a penalty in any of them will be felt at some point.</p><p></p><p>But then in my last campaign I didnt add in the extra touch to cha, made social skills work as they do in the core, and those who thought to make cha a dump stat had.. difficulties.. at a few points in the game. One of them actually died because of it.</p><p></p><p>It is just all about the dm playing all sides of the field instead of focusing on one item <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Scion, post: 2483923, member: 5777"] It already 'is' hardcoded into the system. However, the dm can put emphasis on any one part of the system and not others. That is why we have so many threads that think certain things are horribly unbalanced in the system, even when they are balanced if you play by the rules. The onus is 'always' on the dm to make things balanced. If the dm never uses any sort of social skills at all, ever then that will favor certain character types and certain othes will be completely useless. In this sort of campaign cha will be a dump stat for pretty much everyone who cant get a straight mechanical combat benefit. the -2 to cha will generally go unnoticed (but not always, as I said above with the poison and such). The +2 to str might be godly (depending on character type). If the dm never has any combat and every situation is completely social then again there will be characters on both sides of the fence. In this sort of campaign str may very well be a dump stat. After all, it is basically never used. Here the -2 to str that certain races get will be unimportant whereas the +2 to cha will be the best thing 'ever'. Somewhere in the middle we get a good balance where each is a bonus at certain times and the penalty is felt at others. In my experience they are as balanced as the dm makes them, just like any class, feat, or other item in the game. Note that depending on the game different things can be done to shore up whatever weaknesses there are. Such as in mine I make the social skills slightly harder to use but at the same time I make cha more important by giving it an extra ability. Overall in my campaign all stats are important, and a penalty in any of them will be felt at some point. But then in my last campaign I didnt add in the extra touch to cha, made social skills work as they do in the core, and those who thought to make cha a dump stat had.. difficulties.. at a few points in the game. One of them actually died because of it. It is just all about the dm playing all sides of the field instead of focusing on one item ;) [/QUOTE]
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Where are the Mental Stat Bonuses?
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