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<blockquote data-quote="Felon" data-source="post: 5142059" data-attributes="member: 8158"><p>I'm glad I'm not the only person who found the OP to be leaving out some vital details in terms of what platform or genre we're talking about. </p><p></p><p>Strategy games have a real problem. Every developer today wants to appeal to some hypothetical "mainstream" gamer. They figure they should try to get all of the guys playing Modern Warfare or Halo. So they try to "streamline" their games by stripping away intricacy. After years of hype Spore wound up going from offering the most meticulous level of detail of any game in the universe to being purely kiddie fare. And instead of a real Civ game, we got Civilization Revolutions. </p><p></p><p>Fans of D&D edition wars should be able to uncover some analogues there. </p><p></p><p>X-Com was probably the most fun I've ever had on a PC. But I shudder to think what would be made of it today. Even in 1997, they were trying to make a push into real-time. </p><p></p><p>But strategy games aside, it's a veritable cornucopia of games. This is the year we finally managed to snap the 4Q stranglehold, with everyone trying to release all their AAA titles within the same six weeks. Now, it's almost once a month.</p></blockquote><p></p>
[QUOTE="Felon, post: 5142059, member: 8158"] I'm glad I'm not the only person who found the OP to be leaving out some vital details in terms of what platform or genre we're talking about. Strategy games have a real problem. Every developer today wants to appeal to some hypothetical "mainstream" gamer. They figure they should try to get all of the guys playing Modern Warfare or Halo. So they try to "streamline" their games by stripping away intricacy. After years of hype Spore wound up going from offering the most meticulous level of detail of any game in the universe to being purely kiddie fare. And instead of a real Civ game, we got Civilization Revolutions. Fans of D&D edition wars should be able to uncover some analogues there. X-Com was probably the most fun I've ever had on a PC. But I shudder to think what would be made of it today. Even in 1997, they were trying to make a push into real-time. But strategy games aside, it's a veritable cornucopia of games. This is the year we finally managed to snap the 4Q stranglehold, with everyone trying to release all their AAA titles within the same six weeks. Now, it's almost once a month. [/QUOTE]
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