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<blockquote data-quote="ExploderWizard" data-source="post: 6840371" data-attributes="member: 66434"><p>5E already features many optuions including multi-classing, feats, and magic items. The DMG contains a whole lot more rules options to try. I think the game is healthier and more approachable to newer players now than it has ever been since the days of the original red box. </p><p></p><p>The existing game, with the freely accessible basic rules online, can be picked up and played by those with a casual interest. Those that play and want to learn more can be get the core books and have everything they need for years of play. Imagine being a new player and realizing that there are 15+ volumes of rules bloat. The new model of fewer rules is less intimidating and more welcoming. I have been running and playing 5E games since release and haven't even started to use all of the available rules & options.</p><p></p><p>The best thing to come of this is the reminder WOTC has sent to players everywhere that making additional stuff for your own games is a great thing and to embrace that creative freedom. Who knows what you want in your own game better than you? Make what you like and have it work like you want. It doesn't get any better than that.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6840371, member: 66434"] 5E already features many optuions including multi-classing, feats, and magic items. The DMG contains a whole lot more rules options to try. I think the game is healthier and more approachable to newer players now than it has ever been since the days of the original red box. The existing game, with the freely accessible basic rules online, can be picked up and played by those with a casual interest. Those that play and want to learn more can be get the core books and have everything they need for years of play. Imagine being a new player and realizing that there are 15+ volumes of rules bloat. The new model of fewer rules is less intimidating and more welcoming. I have been running and playing 5E games since release and haven't even started to use all of the available rules & options. The best thing to come of this is the reminder WOTC has sent to players everywhere that making additional stuff for your own games is a great thing and to embrace that creative freedom. Who knows what you want in your own game better than you? Make what you like and have it work like you want. It doesn't get any better than that. [/QUOTE]
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