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<blockquote data-quote="Olaf the Stout" data-source="post: 6842117" data-attributes="member: 13703"><p>I get what you’re saying in terms of “The Build” vs “The Concept”. However, I don’t think the two are mutually exclusive. For example, there is an optimiser in my group that love building characters. However, he often does this via a character concept.</p><p></p><p>For example, he thinks up a concept for his character and then tries to create a build that makes a character that best matches the concept. For example, the concept may be a highly armoured ranged weapons specialist, or a Conjurer who focuses on summoning creatures.</p><p></p><p>I will admit that personality is this one player’s weakness (and he know this is the case). He often struggles to create a name for his character and usually “borrows” a character name from a movie or video game.</p><p></p><p>However, he is also good at helping other players in the group come up with the mechanics to play the character concepts we want. As he loves looking at crunch, we just tell him our character concept and the types of things we want the character to be good and/or bad at, he finds the character options and abilities to help deliver that concept and lets us pick from the various options.</p><p></p><p>Those options don’t necessarily result in an optimised character, but they definitely help to deliver a character that matches the character concept. So “The Build” and “The Concept” can work together, although I appreciate that the types of players interested in “The Build” often don’t invest as much time and energy into “The Concept” for their characters.</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 6842117, member: 13703"] I get what you’re saying in terms of “The Build” vs “The Concept”. However, I don’t think the two are mutually exclusive. For example, there is an optimiser in my group that love building characters. However, he often does this via a character concept. For example, he thinks up a concept for his character and then tries to create a build that makes a character that best matches the concept. For example, the concept may be a highly armoured ranged weapons specialist, or a Conjurer who focuses on summoning creatures. I will admit that personality is this one player’s weakness (and he know this is the case). He often struggles to create a name for his character and usually “borrows” a character name from a movie or video game. However, he is also good at helping other players in the group come up with the mechanics to play the character concepts we want. As he loves looking at crunch, we just tell him our character concept and the types of things we want the character to be good and/or bad at, he finds the character options and abilities to help deliver that concept and lets us pick from the various options. Those options don’t necessarily result in an optimised character, but they definitely help to deliver a character that matches the character concept. So “The Build” and “The Concept” can work together, although I appreciate that the types of players interested in “The Build” often don’t invest as much time and energy into “The Concept” for their characters. [/QUOTE]
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