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<blockquote data-quote="CapnZapp" data-source="post: 6842753" data-attributes="member: 12731"><p>Thank you.</p><p></p><p>I agree there is no single "best" solution.</p><p></p><p>I personally feel that the "lightly revised PHB" solution would be best, but I know WotC doesn't agree.</p><p></p><p>Btw, I do not mean a 3.5 for 5.5. That was a fracking disaster. </p><p></p><p>I mean more like this:</p><p></p><p>You prepare a new text mass for your PHB with facelifted mechanics. Then you simply start to print that, as 12th printing or whereever they're at right now. No new version number. Add a clear but minor design change (on the front, spine, back, and title page) so people that know about this can see what printing they're getting.</p><p></p><p>Make sure to keep the same page numbering. </p><p></p><p>People that don't know about this (or doesn't care) simply pick up "a PHB". </p><p></p><p>Sure, it's incrementally better, but most things work exactly like they used to. (Much like, I don't know, printing 7 is "better" than printing 2 since more errata is incorporated) </p><p></p><p>Any change means a new name (since otherwise you have super confusion). The Ranger gets a class feature, but it isn't called "Hunter's Mark". That's the name of the spell that remain exactly as is. The class feature can be called "Ranger's Mark" for what I care; just make sure it's got its own unique name.</p><p></p><p>Make everything new part of the free Basic Rules to stop people from complaining.</p><p></p><p>Make it clear this is what you've done, but don't do faster-stronger-scooter either. You don't want to hide this. But you don't tell people their existing PHBs are bad either (by doing "now even more improved!" ads)</p><p></p><p>Be forthright, not braggy. </p><p></p><p>Tell us the people you plan on NOT doing this again for at least two years (assuming this gets printed in Aug 2016 and the edition first got going in Aug 2014; can't remember exact details). You might never do it again. Or you will. But whatever: for the two next years, only errata as usual. You don't want people to hold off their purchases, after all. </Osborne></p><p></p><p>Boom. Done.</p><p></p><p>Let's see what I can remember from memory:</p><p>- a new Beastmaster mechanic for those that like a combat pet. Add a sidebar explicitly saying "yes this makes the character hog more than his share of the spotlight, so usage is completely up to the DM and the group. Do not use if equal spotlight is more importance than having a non-sucky pet"</p><p>- That Ranger's Mark. Oh yeah, baby! Preferably with "charges" that increase with ranger level. Ranger is already extremely frontheavy (that is, I don't know of anyone playing it single-classed) </p><p>- Give all Warlocks Eldritch Blast.</p><p>- 4 Elements Monk is sad.</p><p>- Rogue could do with a couple extra sneak dice</p><p>- Berserker Barbarian. Unconditionally drop the exhaustion for starters. No ifs, no buts. Then be generous - consider Berserking needs to compare to Bear Totem resistance, possibly the game's best single feature.</p><p>- add a couple of new Sorcerer spells that play into the Wild Mage's strength; most easily ranged spell attacks at levels 3, 4 and 5.</p><p>- while you're at it, make sure there are enough decent acid, cold and electricity spells (mainly at levels 2-4) to make choosing them and not Fire Mage/Red Dragon not the bloody stupid choice it is today.</p><p></p><p>I feel better already <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6842753, member: 12731"] Thank you. I agree there is no single "best" solution. I personally feel that the "lightly revised PHB" solution would be best, but I know WotC doesn't agree. Btw, I do not mean a 3.5 for 5.5. That was a fracking disaster. I mean more like this: You prepare a new text mass for your PHB with facelifted mechanics. Then you simply start to print that, as 12th printing or whereever they're at right now. No new version number. Add a clear but minor design change (on the front, spine, back, and title page) so people that know about this can see what printing they're getting. Make sure to keep the same page numbering. People that don't know about this (or doesn't care) simply pick up "a PHB". Sure, it's incrementally better, but most things work exactly like they used to. (Much like, I don't know, printing 7 is "better" than printing 2 since more errata is incorporated) Any change means a new name (since otherwise you have super confusion). The Ranger gets a class feature, but it isn't called "Hunter's Mark". That's the name of the spell that remain exactly as is. The class feature can be called "Ranger's Mark" for what I care; just make sure it's got its own unique name. Make everything new part of the free Basic Rules to stop people from complaining. Make it clear this is what you've done, but don't do faster-stronger-scooter either. You don't want to hide this. But you don't tell people their existing PHBs are bad either (by doing "now even more improved!" ads) Be forthright, not braggy. Tell us the people you plan on NOT doing this again for at least two years (assuming this gets printed in Aug 2016 and the edition first got going in Aug 2014; can't remember exact details). You might never do it again. Or you will. But whatever: for the two next years, only errata as usual. You don't want people to hold off their purchases, after all. </Osborne> Boom. Done. Let's see what I can remember from memory: - a new Beastmaster mechanic for those that like a combat pet. Add a sidebar explicitly saying "yes this makes the character hog more than his share of the spotlight, so usage is completely up to the DM and the group. Do not use if equal spotlight is more importance than having a non-sucky pet" - That Ranger's Mark. Oh yeah, baby! Preferably with "charges" that increase with ranger level. Ranger is already extremely frontheavy (that is, I don't know of anyone playing it single-classed) - Give all Warlocks Eldritch Blast. - 4 Elements Monk is sad. - Rogue could do with a couple extra sneak dice - Berserker Barbarian. Unconditionally drop the exhaustion for starters. No ifs, no buts. Then be generous - consider Berserking needs to compare to Bear Totem resistance, possibly the game's best single feature. - add a couple of new Sorcerer spells that play into the Wild Mage's strength; most easily ranged spell attacks at levels 3, 4 and 5. - while you're at it, make sure there are enough decent acid, cold and electricity spells (mainly at levels 2-4) to make choosing them and not Fire Mage/Red Dragon not the bloody stupid choice it is today. I feel better already :) [/QUOTE]
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