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<blockquote data-quote="pming" data-source="post: 6843409" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>Y'see, I'm not so sure of this. I see what you are saying, but I think that 5e's baseline of "Rulings, not rules" mentality coupled with their distinct focus on non-mechanics stuff is only really going to "alienate" those who are used to the 3.x/PF/4e style of production. I think that 5e's focus on empowering the DM and players over "just go buy a splat book" is not going to, how do I say it..."create the type of people who are going to want official mechanical support that is more than tidbits in adventures".</p><p></p><p>I think that the type of DM, players and campaigns that 5e fosters very much plays into the exact opposite of what you wrote. Personally, I specifically <em><strong>don't</strong> want</em> official mechanical stuff. The more of that they put out, the less and less interested in "keeping up with 5e" me and my group get. In another couple years the typical 5e DM/player will be looking at what 3.x/PF/4e was doing and they'll think <em>"Holy moly! Why would anyone want all that stuff? Why would someone spend $30 on a book that they probably won't use very often, or only use a couple things from it? And then do it again every few weeks or month? Crazy!"</em>. Kind of like the opposite of what a fair number of 3.x/PF/4e folks are all up on about (re: <em>"Holy moly! Why would anyone play 5e for more than a few months when there are literally no other books out there with more Feats, Races, Classes and other mechanical goodies? Crazy!"</em>).</p><p></p><p>So, if the "3.x/PF/4e mentality of expectation" somehow seeps into all the new (or born-again) roleplayers of 5e, then yeah...I totally agree with you. However, I really don't think that will happen. I think the age of the "mechanics optimization via splatbooks" generation of RPG'ers is coming to an end (thankfully, IMHO! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). I think the majority of 5e players are more accepting of, and enthusiastic about, creating their own stuff or grabbing stuff from others they talk with on forums, at cons, or online VTT's. I suppose this is one of the reasons why a lot of my posts replying to folks asking "<em>can I do this?</em>" or "<em>how do I do this?</em>" seem either a bit negative and pompous. I'm trying to foster the 5e "Rulings, not rules" over the "RAW says..!" every chance I get. I want to hear of how some other DM handles PC's holding their breaths, or rules for rooftop chases, or underwater spell and weapon uses, etc. I don't want to hear nine different replies to those things that all basically say "No, as per RAW" or "Well, go buy Splatbook X".</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6843409, member: 45197"] Hiya! Y'see, I'm not so sure of this. I see what you are saying, but I think that 5e's baseline of "Rulings, not rules" mentality coupled with their distinct focus on non-mechanics stuff is only really going to "alienate" those who are used to the 3.x/PF/4e style of production. I think that 5e's focus on empowering the DM and players over "just go buy a splat book" is not going to, how do I say it..."create the type of people who are going to want official mechanical support that is more than tidbits in adventures". I think that the type of DM, players and campaigns that 5e fosters very much plays into the exact opposite of what you wrote. Personally, I specifically [I][B]don't[/B] want[/I] official mechanical stuff. The more of that they put out, the less and less interested in "keeping up with 5e" me and my group get. In another couple years the typical 5e DM/player will be looking at what 3.x/PF/4e was doing and they'll think [I]"Holy moly! Why would anyone want all that stuff? Why would someone spend $30 on a book that they probably won't use very often, or only use a couple things from it? And then do it again every few weeks or month? Crazy!"[/I]. Kind of like the opposite of what a fair number of 3.x/PF/4e folks are all up on about (re: [I]"Holy moly! Why would anyone play 5e for more than a few months when there are literally no other books out there with more Feats, Races, Classes and other mechanical goodies? Crazy!"[/I]). So, if the "3.x/PF/4e mentality of expectation" somehow seeps into all the new (or born-again) roleplayers of 5e, then yeah...I totally agree with you. However, I really don't think that will happen. I think the age of the "mechanics optimization via splatbooks" generation of RPG'ers is coming to an end (thankfully, IMHO! :) ). I think the majority of 5e players are more accepting of, and enthusiastic about, creating their own stuff or grabbing stuff from others they talk with on forums, at cons, or online VTT's. I suppose this is one of the reasons why a lot of my posts replying to folks asking "[I]can I do this?[/I]" or "[I]how do I do this?[/I]" seem either a bit negative and pompous. I'm trying to foster the 5e "Rulings, not rules" over the "RAW says..!" every chance I get. I want to hear of how some other DM handles PC's holding their breaths, or rules for rooftop chases, or underwater spell and weapon uses, etc. I don't want to hear nine different replies to those things that all basically say "No, as per RAW" or "Well, go buy Splatbook X". ^_^ Paul L. Ming [/QUOTE]
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