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<blockquote data-quote="sim-h" data-source="post: 6844462" data-attributes="member: 6813788"><p>Giving my personal perspective on this, I am very pleased this is WotCs approach. I stopped playing D&D 20 years ago in a bout of 'realism-itis'. I tried some other systems but found them overcomplicated (go figure...) so I stopped with RPGs altogether.</p><p></p><p>I'm now recovered from 'realisim-itis', abetted by decades of design discussion and concensus on what 'Hit Points' actually mean, etc. I heartily approve of what's happening with 5e and myself and all my players are enjoying it! (apart from the guy who walked out over 'Hail of Thorns' not working every single hit for one minute but only the first one...). I do NOT want to see fifty rules and variant books on the shelf, unless they are adventure paths. For me it's DMs guild ftw for people that want options.</p></blockquote><p></p>
[QUOTE="sim-h, post: 6844462, member: 6813788"] Giving my personal perspective on this, I am very pleased this is WotCs approach. I stopped playing D&D 20 years ago in a bout of 'realism-itis'. I tried some other systems but found them overcomplicated (go figure...) so I stopped with RPGs altogether. I'm now recovered from 'realisim-itis', abetted by decades of design discussion and concensus on what 'Hit Points' actually mean, etc. I heartily approve of what's happening with 5e and myself and all my players are enjoying it! (apart from the guy who walked out over 'Hail of Thorns' not working every single hit for one minute but only the first one...). I do NOT want to see fifty rules and variant books on the shelf, unless they are adventure paths. For me it's DMs guild ftw for people that want options. [/QUOTE]
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