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<blockquote data-quote="AZRogue" data-source="post: 4068677" data-attributes="member: 3963"><p>They might be going for something more simple, such as:</p><p></p><p>dagger: 1d4*</p><p>shortsword: 1d6*</p><p></p><p>*Choose a weapon that can fit one of these categories, ensuring that it is appropriate for your campaign and/or character concept. That weapon will then deal damage equal to either the dagger or shortsword listed above. Example: Possible shortsword weapons can include the <em>Shortsword, Rapier, Gladius, Xiphos, Thrusting Blade, or Wakizashi</em>.</p><p></p><p>With this sort of system there wouldn't be such a chance that one weapon is obviously better than another--so much so that most everyone chooses it. Weapons will, instead, fall into simple categories that can be used to represent different weapons of a similar nature. Instead of having a list of a hundred different weapons that are all listed as "sword: 1d6 damage" or the other extreme where each weapon has to be different to justify its existence when there really isn't any need to do so other than the habit of making each one unique.</p><p></p><p></p><p></p><p>Maybe other categories will include Sword, Hand Axe, Greatsword, Battle Axe, Polearm, Mace, Club, Staff, etc.</p><p></p><p>Just a thought. We're really not sure how many weapons will be included or how different they will all be. I imagine that, for simplicity, they will try to keep similar weapons from having different stats when there's no real and obviously necessary reason to make them different (from a mechanical point of view).</p></blockquote><p></p>
[QUOTE="AZRogue, post: 4068677, member: 3963"] They might be going for something more simple, such as: dagger: 1d4* shortsword: 1d6* *Choose a weapon that can fit one of these categories, ensuring that it is appropriate for your campaign and/or character concept. That weapon will then deal damage equal to either the dagger or shortsword listed above. Example: Possible shortsword weapons can include the [I]Shortsword, Rapier, Gladius, Xiphos, Thrusting Blade, or Wakizashi[/I]. With this sort of system there wouldn't be such a chance that one weapon is obviously better than another--so much so that most everyone chooses it. Weapons will, instead, fall into simple categories that can be used to represent different weapons of a similar nature. Instead of having a list of a hundred different weapons that are all listed as "sword: 1d6 damage" or the other extreme where each weapon has to be different to justify its existence when there really isn't any need to do so other than the habit of making each one unique. Maybe other categories will include Sword, Hand Axe, Greatsword, Battle Axe, Polearm, Mace, Club, Staff, etc. Just a thought. We're really not sure how many weapons will be included or how different they will all be. I imagine that, for simplicity, they will try to keep similar weapons from having different stats when there's no real and obviously necessary reason to make them different (from a mechanical point of view). [/QUOTE]
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