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<blockquote data-quote="Li Shenron" data-source="post: 6365787" data-attributes="member: 1465"><p>The problem with making them up, is that you're on your own trying to figure out how the changes affected the encounter difficulty. Which I think should be the purpose of the books... Sure if I just give a dragon <em>one spell</em> per encounter, it's not going to have much of an effect, and it's already a small interesting change.</p><p></p><p>But for example, if I have CR 10 dragon and I want it to be more tactical and versatile, so I give it a few levels of Wizard. What is the resulting CR (or XP)? Maybe there's a minimum spellcasting level (2 or 3) which doesn't even affect CR/XP in practice. But more levels will have an effect for sure.</p><p></p><p>This is the kind of job that I want the MM or DMG to do for me. At least if the baseline of most MM monsters are as low-complexity as they are now.</p><p></p><p></p><p></p><p>So there <em>are</em> going to be monsters-with-class-levels rules in the DMG? If this is confirmed, then great news!</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6365787, member: 1465"] The problem with making them up, is that you're on your own trying to figure out how the changes affected the encounter difficulty. Which I think should be the purpose of the books... Sure if I just give a dragon [I]one spell[/I] per encounter, it's not going to have much of an effect, and it's already a small interesting change. But for example, if I have CR 10 dragon and I want it to be more tactical and versatile, so I give it a few levels of Wizard. What is the resulting CR (or XP)? Maybe there's a minimum spellcasting level (2 or 3) which doesn't even affect CR/XP in practice. But more levels will have an effect for sure. This is the kind of job that I want the MM or DMG to do for me. At least if the baseline of most MM monsters are as low-complexity as they are now. So there [I]are[/I] going to be monsters-with-class-levels rules in the DMG? If this is confirmed, then great news! [/QUOTE]
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