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Where are the stats for guns in FR?
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<blockquote data-quote="drnuncheon" data-source="post: 1490561" data-attributes="member: 96"><p>I'd give GURPS a try - a lot of the 'fixes' to D&D combat seem to make it a lot closer to GURPS.</p><p> </p><p> - active defense mechanics: parry (with a weapon), block (with a shield), dodge</p><p> - armor acts as deflection of blows and as damage reduction</p><p> - characters don't get ever-increasing numbers of hit points</p><p> </p><p> Plus a skill-based system rather than a class-based system.</p><p> </p><p> It's also not perfect:</p><p> </p><p> INT and DEX are <em>very</em> valuable, so unles you limit them you will see lots of people operating on 'natural talent' (high investment in stats, low investment in skills.)</p><p> </p><p> Not everyone likes the default magic system, which is very scientific (to make a fireball, you have to also know the spells to create a flame and move the flame...)</p><p> </p><p> When you get to high skill levels, combat becomes a game of waiting for the other guy to screw up. While that's incredibly realistic, it's not always the most fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p> I believe the quick-start rules are available online as a free PDF - ah, here they are: <a href="http://www.sjgames.com/gurps/lite/3e/gurpslit.pdf" target="_blank">http://www.sjgames.com/gurps/lite/3e/gurpslit.pdf</a>. Check them out and drop me a line if you have any questions. (j e f f j at i o d o t c o m) I haven't played for a couple of years, but it's still a great game.</p><p> </p><p> J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 1490561, member: 96"] I'd give GURPS a try - a lot of the 'fixes' to D&D combat seem to make it a lot closer to GURPS. - active defense mechanics: parry (with a weapon), block (with a shield), dodge - armor acts as deflection of blows and as damage reduction - characters don't get ever-increasing numbers of hit points Plus a skill-based system rather than a class-based system. It's also not perfect: INT and DEX are [i]very[/i] valuable, so unles you limit them you will see lots of people operating on 'natural talent' (high investment in stats, low investment in skills.) Not everyone likes the default magic system, which is very scientific (to make a fireball, you have to also know the spells to create a flame and move the flame...) When you get to high skill levels, combat becomes a game of waiting for the other guy to screw up. While that's incredibly realistic, it's not always the most fun. ;) I believe the quick-start rules are available online as a free PDF - ah, here they are: [url]http://www.sjgames.com/gurps/lite/3e/gurpslit.pdf[/url]. Check them out and drop me a line if you have any questions. (j e f f j at i o d o t c o m) I haven't played for a couple of years, but it's still a great game. J [/QUOTE]
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