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*Dungeons & Dragons
Where are the whaling vessels? (A.k.a. material for big spenders)
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<blockquote data-quote="delericho" data-source="post: 6525760" data-attributes="member: 22424"><p>Can't argue with that. The best thing for the D&D RPG would almost certainly for it to be in the hands of someone else. But, dealing with things as they are, that ain't going to happen - Hasbro, as a rule, don't sell IP. Though I do wonder what might happen if FFG (say) were to approach them regarding licensing the RPG rights for the next decade.</p><p></p><p></p><p></p><p>It's valuable enough to spawn a multi-million dollar lawsuit that has the potential to redefine the legal status of sequels (potentially costing everyone involved <em>big</em>). I personally find it hard to believe, but it really does look like <em>someone</em> thinks it could serve as the successor to "Lord of the Rings".</p><p></p><p></p><p></p><p>To leverage it the same way Bioware did: you use the name recognition to drive sales of your game, you make sure that game is a good one, and thus build your own name recognition. Then you sell your <em>next</em> game as being "from the people who brought you...", and then you can let the license lapse. </p><p></p><p>That is, it's probably most useful as a ladder to help your company rise, rather than being the be-all in itself.</p></blockquote><p></p>
[QUOTE="delericho, post: 6525760, member: 22424"] Can't argue with that. The best thing for the D&D RPG would almost certainly for it to be in the hands of someone else. But, dealing with things as they are, that ain't going to happen - Hasbro, as a rule, don't sell IP. Though I do wonder what might happen if FFG (say) were to approach them regarding licensing the RPG rights for the next decade. It's valuable enough to spawn a multi-million dollar lawsuit that has the potential to redefine the legal status of sequels (potentially costing everyone involved [i]big[/i]). I personally find it hard to believe, but it really does look like [i]someone[/i] thinks it could serve as the successor to "Lord of the Rings". To leverage it the same way Bioware did: you use the name recognition to drive sales of your game, you make sure that game is a good one, and thus build your own name recognition. Then you sell your [i]next[/i] game as being "from the people who brought you...", and then you can let the license lapse. That is, it's probably most useful as a ladder to help your company rise, rather than being the be-all in itself. [/QUOTE]
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Where are the whaling vessels? (A.k.a. material for big spenders)
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