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General Tabletop Discussion
*Dungeons & Dragons
Where are the whaling vessels? (A.k.a. material for big spenders)
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<blockquote data-quote="DaveDash" data-source="post: 6527446" data-attributes="member: 6786202"><p>This model is more for kickstarters. </p><p></p><p>What WoTC need is the following:</p><p>1. A subscriber based service. People are willing to pay x per month even if that means a greater spend over the course of the year.</p><p>2. That subscription based service gives you access to all the IP they release online, but there could be varying levels. Gold may also get you free copies of print books.</p><p>3. Print on demand service for those that want hard copies.</p><p>4. A lot more than just three books. Adventure paths, minis, settings, and a ton of non splat-book products so that people at least feel they're getting value for their yearly subscription, but with a digital first strategy.</p><p>5. Keep pushing free 'lite' stuff to grow the brand, OGL, etc, but actually put some quality control around it so the market doesn't get flooded with crap.</p><p></p><p>I guess this is kind of what Pazio does, but if I was WoTC I'd take it even further. More digital books, higher subscription fees, more digital tools (char gen, dungeon gen, world gen, npc gen, monster gen, etc) that don't require print and can offer value for a subscription, more articles, and basically generate more IP to sell that is digital and thus costs a lot less to produce. Obviously print is still very important (I love my books) but grow through digital, not print.</p><p></p><p>Now it seems like they did some of this with 4e, but they failed, because they only did it half arsed. They were trying to be a print publisher with some digital products, instead they should be a digital publisher with some print products.</p><p></p><p>The world is all about software and software as a service these days, cheap monthly price for all you can eat. Not dolphins and whales, that's only for Kickstarters IMO.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6527446, member: 6786202"] This model is more for kickstarters. What WoTC need is the following: 1. A subscriber based service. People are willing to pay x per month even if that means a greater spend over the course of the year. 2. That subscription based service gives you access to all the IP they release online, but there could be varying levels. Gold may also get you free copies of print books. 3. Print on demand service for those that want hard copies. 4. A lot more than just three books. Adventure paths, minis, settings, and a ton of non splat-book products so that people at least feel they're getting value for their yearly subscription, but with a digital first strategy. 5. Keep pushing free 'lite' stuff to grow the brand, OGL, etc, but actually put some quality control around it so the market doesn't get flooded with crap. I guess this is kind of what Pazio does, but if I was WoTC I'd take it even further. More digital books, higher subscription fees, more digital tools (char gen, dungeon gen, world gen, npc gen, monster gen, etc) that don't require print and can offer value for a subscription, more articles, and basically generate more IP to sell that is digital and thus costs a lot less to produce. Obviously print is still very important (I love my books) but grow through digital, not print. Now it seems like they did some of this with 4e, but they failed, because they only did it half arsed. They were trying to be a print publisher with some digital products, instead they should be a digital publisher with some print products. The world is all about software and software as a service these days, cheap monthly price for all you can eat. Not dolphins and whales, that's only for Kickstarters IMO. [/QUOTE]
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Community
General Tabletop Discussion
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Where are the whaling vessels? (A.k.a. material for big spenders)
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