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Where are the whaling vessels? (A.k.a. material for big spenders)
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<blockquote data-quote="I'm A Banana" data-source="post: 6528521" data-attributes="member: 2067"><p>I like reading about this kind of thing, but it remains to be seen if the Protestant Ethic can endure the unthinkable horrors of leisure time...though that's gone wildly off-topic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>I also have a theory that part of the reason PF has had less extreme diminishing returns than 3e/4e is the subscription model. With that, a purchase is presumed unless otherwise specified, and you can have some small degree of reliability for the future. You don't need to wonder whether anyone is going to buy splat book #58 -- you've got a list of people who've already paid for it, and who expect to pay for #59, too. So as far as this business model goes, they've figured out a pretty good way of doing it. </p><p></p><p></p><p></p><p>I think it's a consideration when you're thinking about long-term brand health in a business where the brand is worth more than the products. If your brand's origin is a game, and that game has a rep for being divisive, or low-quality, or suffocatingly complex, it's a struggle to get folks to do other stuff associated with the brand. </p><p></p><p>If all you're interested in is selling books, then you're not thinking at WotC-style scale, I'd wager.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6528521, member: 2067"] I like reading about this kind of thing, but it remains to be seen if the Protestant Ethic can endure the unthinkable horrors of leisure time...though that's gone wildly off-topic. ;) I also have a theory that part of the reason PF has had less extreme diminishing returns than 3e/4e is the subscription model. With that, a purchase is presumed unless otherwise specified, and you can have some small degree of reliability for the future. You don't need to wonder whether anyone is going to buy splat book #58 -- you've got a list of people who've already paid for it, and who expect to pay for #59, too. So as far as this business model goes, they've figured out a pretty good way of doing it. I think it's a consideration when you're thinking about long-term brand health in a business where the brand is worth more than the products. If your brand's origin is a game, and that game has a rep for being divisive, or low-quality, or suffocatingly complex, it's a struggle to get folks to do other stuff associated with the brand. If all you're interested in is selling books, then you're not thinking at WotC-style scale, I'd wager. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Where are the whaling vessels? (A.k.a. material for big spenders)
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