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<blockquote data-quote="Shemeska" data-source="post: 1025038" data-attributes="member: 11697"><p>*shudder* Buy and run a module? *wrings hands and shudders again*</p><p></p><p> I make all my own plots and adventures, with the players in game actions determining where they go next. I've ditched whole plots because they didn't pick up the hook and went with one of the other dozen hooks I've tossed out.</p><p></p><p> While there's a couple major, and one MAJOR plot going on in the game, I've tried to build a world rather than a story. There's one main plot or story I'm having happen, but it largely happens in the background with the PC's interacting with it in parts and at different times. They've managed to significantly alter it in parts as well, it's been interesting.</p><p></p><p> I really enjoy making up my own plots and characters, and especially get into the NPC's heads and have them with a rather richly developed personality and having their own motivations. Even got a good deal of fiction written from the perspective of a couple of the recurring or more important NPC's. You can't get that from a module, no matter how well written.</p><p></p><p> However in one of my other campaigns that I'm not gushing my heart out on its development, I'll admit to having used a pregen module as a plot seed and then running my own way with it and not picking up the module again after getting it out the first time. When I have the time I greatly prefer to write my own stuff, writings fun. Now if only I had artistic talent to illustrate... for the moment I'm stuck using my personal art slaves to illustrate. *yanks on the leashes of a few with outstanding commissions*</p></blockquote><p></p>
[QUOTE="Shemeska, post: 1025038, member: 11697"] *shudder* Buy and run a module? *wrings hands and shudders again* I make all my own plots and adventures, with the players in game actions determining where they go next. I've ditched whole plots because they didn't pick up the hook and went with one of the other dozen hooks I've tossed out. While there's a couple major, and one MAJOR plot going on in the game, I've tried to build a world rather than a story. There's one main plot or story I'm having happen, but it largely happens in the background with the PC's interacting with it in parts and at different times. They've managed to significantly alter it in parts as well, it's been interesting. I really enjoy making up my own plots and characters, and especially get into the NPC's heads and have them with a rather richly developed personality and having their own motivations. Even got a good deal of fiction written from the perspective of a couple of the recurring or more important NPC's. You can't get that from a module, no matter how well written. However in one of my other campaigns that I'm not gushing my heart out on its development, I'll admit to having used a pregen module as a plot seed and then running my own way with it and not picking up the module again after getting it out the first time. When I have the time I greatly prefer to write my own stuff, writings fun. Now if only I had artistic talent to illustrate... for the moment I'm stuck using my personal art slaves to illustrate. *yanks on the leashes of a few with outstanding commissions* [/QUOTE]
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