Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Where are you getting your adventures?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Desdichado" data-source="post: 1025094" data-attributes="member: 2205"><p>What exactly do you need to write? To run an RPG session, I need the following:</p><ul> <li data-xf-list-type="ul">some statted NPCs -- I use Jamis Buck's generators to do most of the legwork for me, then I go tweak it, export it to word, fit half a dozen on a single sheet and print it off. This will last for several sessions at worst.</li> <li data-xf-list-type="ul">maybe some maps -- I can pull these from all kinds of sources I already own, or download from WotC, or pull them from from non-RPG sources, even.</li> <li data-xf-list-type="ul">some personalities, plot hooks and some ideas of how things might play out depending on what the PC's choose to do. This amounts to a two or three pages of hand-scrawled notes, which also tend to last for several sessions before I need to update them.</li> <li data-xf-list-type="ul">a list of names for impromptu characters -- I have several name generators, and lists of names already on hand; <a href="http://www.kabalarians.com" target="_blank">http://www.kabalarians.com</a> is one of my favorite sources.</li> </ul><p>I dunno, maybe I have a more "fast and loose" style than most DMs, but to me, more preparation than that is typically wasted anyway. Maybe I'm just bad at predicting what my PCs will do, but I'm so strongly averse to anything that resembles leading them through the adventure that I typically only have a few points mapped out mentally and let the PCs stumble onto them in their own way.</p><p></p><p>I agree with Ed that being familiar with modules (or whatever we're calling them these days) is important from a standpoint of getting your ideas and how to actually conduct a session. However, a lot of modules actually aren't even very good at this; the Witchfire Trilogy, for instance, which I think was fascinating and very well written, also tends to play in a very scripted and linear fashion. I played the first one in a group once, and whenever we had ideas that didn't work with the "script" of the module, they just wouldn't work due to DM fiat. True, that may have been the DM as much as the module, but even reading them I can see that you have to have players that are willing to take the plot you present to them, rather than players who do things their own way. That's not my style at all, and it takes much more preparation time to boot.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1025094, member: 2205"] What exactly do you need to write? To run an RPG session, I need the following: [list] [*]some statted NPCs -- I use Jamis Buck's generators to do most of the legwork for me, then I go tweak it, export it to word, fit half a dozen on a single sheet and print it off. This will last for several sessions at worst. [*]maybe some maps -- I can pull these from all kinds of sources I already own, or download from WotC, or pull them from from non-RPG sources, even. [*]some personalities, plot hooks and some ideas of how things might play out depending on what the PC's choose to do. This amounts to a two or three pages of hand-scrawled notes, which also tend to last for several sessions before I need to update them. [*]a list of names for impromptu characters -- I have several name generators, and lists of names already on hand; [url]http://www.kabalarians.com[/url] is one of my favorite sources. [/list] I dunno, maybe I have a more "fast and loose" style than most DMs, but to me, more preparation than that is typically wasted anyway. Maybe I'm just bad at predicting what my PCs will do, but I'm so strongly averse to anything that resembles leading them through the adventure that I typically only have a few points mapped out mentally and let the PCs stumble onto them in their own way. I agree with Ed that being familiar with modules (or whatever we're calling them these days) is important from a standpoint of getting your ideas and how to actually conduct a session. However, a lot of modules actually aren't even very good at this; the Witchfire Trilogy, for instance, which I think was fascinating and very well written, also tends to play in a very scripted and linear fashion. I played the first one in a group once, and whenever we had ideas that didn't work with the "script" of the module, they just wouldn't work due to DM fiat. True, that may have been the DM as much as the module, but even reading them I can see that you have to have players that are willing to take the plot you present to them, rather than players who do things their own way. That's not my style at all, and it takes much more preparation time to boot. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Where are you getting your adventures?
Top