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<blockquote data-quote="Voadam" data-source="post: 1026895" data-attributes="member: 2209"><p>Not me, I am good at evoking atmosphere and having things make sense in my game, and I am really good at having a world exist with plots ongoing, but my skill lies more in taking disparate existing elements I like and making them fit reasonably. I use a lot of modules when I DM, and I allow the characters to act as they want (including dropping a module halfway through by fleeing the country).</p><p></p><p>I do run things off the fly as needed and have developed a few areas and things on my own, but I usually find it fun to fit a module into the world I'm running.</p><p></p><p>For 3e I have WotC's Return to the Temple of Elemental Evil, Kenzer's Harvest of Darkness, a bunch of free electronic adventures, a low level mini adventure that came with some counters, Atlas games' The Ebon Mirror, and some Avalnche Press ones I haven't finished reading yet.</p><p></p><p>I like mega-adventures and collections of short ones, especially ones that interrelate such as Eden Studios ones.</p><p></p><p>I also have a ton of older edition modules (I've run about half of all the 2e ravenloft ones that have ever come out) and have picked up a number as cheap or free ESDs.</p><p></p><p>I never got into Dungeon, mostly because I left it to the other guys in our group so that it would be their thing that they could run that I would not know anything about. Same thing with the Monte cook Malhavok adventures and 3e Adventure path modules.</p></blockquote><p></p>
[QUOTE="Voadam, post: 1026895, member: 2209"] Not me, I am good at evoking atmosphere and having things make sense in my game, and I am really good at having a world exist with plots ongoing, but my skill lies more in taking disparate existing elements I like and making them fit reasonably. I use a lot of modules when I DM, and I allow the characters to act as they want (including dropping a module halfway through by fleeing the country). I do run things off the fly as needed and have developed a few areas and things on my own, but I usually find it fun to fit a module into the world I'm running. For 3e I have WotC's Return to the Temple of Elemental Evil, Kenzer's Harvest of Darkness, a bunch of free electronic adventures, a low level mini adventure that came with some counters, Atlas games' The Ebon Mirror, and some Avalnche Press ones I haven't finished reading yet. I like mega-adventures and collections of short ones, especially ones that interrelate such as Eden Studios ones. I also have a ton of older edition modules (I've run about half of all the 2e ravenloft ones that have ever come out) and have picked up a number as cheap or free ESDs. I never got into Dungeon, mostly because I left it to the other guys in our group so that it would be their thing that they could run that I would not know anything about. Same thing with the Monte cook Malhavok adventures and 3e Adventure path modules. [/QUOTE]
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