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<blockquote data-quote="Wyvern" data-source="post: 33825" data-attributes="member: 2374"><p><strong>Re: Cosmonomicon</strong></p><p></p><p></p><p>If you look at the rules I put together, you'll see the approach I'm taking. I've included an outline of the chapter outline I intend to follow, provided nobody objects to me assuming the writing responsibility. As far as setting material goes, I plan to include the following:</p><p></p><p>* Rules for the effects of gravity in combat.</p><p>* A definition of the three basic types of medium (water, air and vacuum), and their effects on vessels.</p><p>* Basic suggestions for constructing planetary systems. This will focus more on ideas than rules, a la Spelljammer's descriptions of elemental bodies. At most, I might have a list of descriptors something like the GRAPH system from Alternity. The design of cultures has already been addressed by the DMG, and I'm not going to retread that ground.</p><p>* A definition of tech and magic levels, and rules for how tech and magic from different cosmoses interact.</p><p></p><p>I'm not making any effort to follow the outline that was written up before (though I may refer to it for ideas on what to cover).</p><p></p><p>Wyvern</p></blockquote><p></p>
[QUOTE="Wyvern, post: 33825, member: 2374"] [b]Re: Cosmonomicon[/b] If you look at the rules I put together, you'll see the approach I'm taking. I've included an outline of the chapter outline I intend to follow, provided nobody objects to me assuming the writing responsibility. As far as setting material goes, I plan to include the following: * Rules for the effects of gravity in combat. * A definition of the three basic types of medium (water, air and vacuum), and their effects on vessels. * Basic suggestions for constructing planetary systems. This will focus more on ideas than rules, a la Spelljammer's descriptions of elemental bodies. At most, I might have a list of descriptors something like the GRAPH system from Alternity. The design of cultures has already been addressed by the DMG, and I'm not going to retread that ground. * A definition of tech and magic levels, and rules for how tech and magic from different cosmoses interact. I'm not making any effort to follow the outline that was written up before (though I may refer to it for ideas on what to cover). Wyvern [/QUOTE]
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