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Where can I find minor useful glamers?
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<blockquote data-quote="Celebrim" data-source="post: 6095038" data-attributes="member: 4937"><p>The big problem seems to be that the designers could never figure out how to represent the effects of the spell mechanically. This IMO was a result of never fully embracing the skill system as a tool, particularly with regard to the design of spells. They also tended to write spells in the 1st edition style where the spell either is an attack or it has a binary absolute effect, rather than having a mechanical impact outside of combat. It's almost like they forgot they invented a system for arbitrating the effects of actions outside of combat.</p><p></p><p>If you look over the Illusion glamer spell list, they are all variants of the 'Disguise Self' mechanic. They increase in range, number of allowed targets, and duration as they increase in level but fundamentally they are all 'Disguise Self'. The designers had a clear sense that person effecting glamors could be handled by interacting with the 'disguise' skill, but never seemed to figure out the more complex interactions for objects and so never went there.</p><p></p><p>Anyway, thinks for bringing this oversight to my attention. I hadn't actually played an Illusionist in 3rd edition, and moreover had never had a player specialize as an Illusionist, so this hadn't really struck me. Now I think I see why there wasn't much interest.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6095038, member: 4937"] The big problem seems to be that the designers could never figure out how to represent the effects of the spell mechanically. This IMO was a result of never fully embracing the skill system as a tool, particularly with regard to the design of spells. They also tended to write spells in the 1st edition style where the spell either is an attack or it has a binary absolute effect, rather than having a mechanical impact outside of combat. It's almost like they forgot they invented a system for arbitrating the effects of actions outside of combat. If you look over the Illusion glamer spell list, they are all variants of the 'Disguise Self' mechanic. They increase in range, number of allowed targets, and duration as they increase in level but fundamentally they are all 'Disguise Self'. The designers had a clear sense that person effecting glamors could be handled by interacting with the 'disguise' skill, but never seemed to figure out the more complex interactions for objects and so never went there. Anyway, thinks for bringing this oversight to my attention. I hadn't actually played an Illusionist in 3rd edition, and moreover had never had a player specialize as an Illusionist, so this hadn't really struck me. Now I think I see why there wasn't much interest. [/QUOTE]
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