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Where can I find out more about the New Living Eberron campaign?
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<blockquote data-quote="Emirikol" data-source="post: 1873414" data-attributes="member: 10638"><p>Hey Merric:</p><p></p><p>What's your feedback on the LG scenarios? </p><p></p><p>I _used_ to edit TONS of them when I was on the URC Triad and now tend to give a lot of critical feedback on the LGWriters group. I've learned not to wreck my players' good times by actually bringing it up during the game, ("oh my god! they misspelled 'D&D' who edits these things now!") but I definately make notes in the margins and give feedback summaries later at the writers' groups. Here are my latest gripes:</p><p></p><p>1. Non-fantasy names. Bahb = Bob. Jhill = Jill. Jahk = Jack. This is crap and the players know it because prounouciation is what REALLY matters.</p><p>2. Lack of a couple of peasants the PC's can talk to (give a couple names..good fantasy names anyways). Some writers get lazy and just say, "With a successful gather info check DC 2, they learn..." </p><p>3. Lack of coherence with the world of Greyhawk. Jeez, mention something Greyhawkish OTHER than the GODS' NAMES once in a while!</p><p>4. Lack of ongoing storyline. Even in regional scenarios, the long-term storylines are hard to follow. I've noticed that players like to see recurring NPC's (not always the arse-kissing goody-two-shoes-hiring-kind either) in multy-part scenarios. FORMER RPGA head RObert Weise goes off on LEGACY OF THE GREEN REGENT on the EBERRON: markofheroes yahoogroup saying that even in that campaign (which isn't "living") the storyline is darn near impossible to follow and it becomes a series of meaningless combats. I think this is a problem with the presentation. I think players need more handouts, "The story so far..."</p><p>5. Too much fluff for the DM. There are PAGES of unnecessary text that is put into scenarios. Stuff like, "When the players finish when encounter #2, the DM should proceed to encounter #3." DUH! Sometimes, there are PAGES of DM's background that will never be revealed to the players. AFAIAC, there should be NO background that isn't revealed to the players. If the NPC has a motivation, let the players find out why.."OH, he's just that way" isn't good enough or it could just as well be scripted.</p><p>6. TOO EASY. There are a lot of encounters where whiny-butt players say stuff like, "WE ALMOST DIED!" Woo hoo. So, you didn't die and you're whining? OK, next time I'll throw in some environmental factors... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>So, what exactly haven't you been liking about the scenarios?</p><p></p><p>jh</p><p>..</p></blockquote><p></p>
[QUOTE="Emirikol, post: 1873414, member: 10638"] Hey Merric: What's your feedback on the LG scenarios? I _used_ to edit TONS of them when I was on the URC Triad and now tend to give a lot of critical feedback on the LGWriters group. I've learned not to wreck my players' good times by actually bringing it up during the game, ("oh my god! they misspelled 'D&D' who edits these things now!") but I definately make notes in the margins and give feedback summaries later at the writers' groups. Here are my latest gripes: 1. Non-fantasy names. Bahb = Bob. Jhill = Jill. Jahk = Jack. This is crap and the players know it because prounouciation is what REALLY matters. 2. Lack of a couple of peasants the PC's can talk to (give a couple names..good fantasy names anyways). Some writers get lazy and just say, "With a successful gather info check DC 2, they learn..." 3. Lack of coherence with the world of Greyhawk. Jeez, mention something Greyhawkish OTHER than the GODS' NAMES once in a while! 4. Lack of ongoing storyline. Even in regional scenarios, the long-term storylines are hard to follow. I've noticed that players like to see recurring NPC's (not always the arse-kissing goody-two-shoes-hiring-kind either) in multy-part scenarios. FORMER RPGA head RObert Weise goes off on LEGACY OF THE GREEN REGENT on the EBERRON: markofheroes yahoogroup saying that even in that campaign (which isn't "living") the storyline is darn near impossible to follow and it becomes a series of meaningless combats. I think this is a problem with the presentation. I think players need more handouts, "The story so far..." 5. Too much fluff for the DM. There are PAGES of unnecessary text that is put into scenarios. Stuff like, "When the players finish when encounter #2, the DM should proceed to encounter #3." DUH! Sometimes, there are PAGES of DM's background that will never be revealed to the players. AFAIAC, there should be NO background that isn't revealed to the players. If the NPC has a motivation, let the players find out why.."OH, he's just that way" isn't good enough or it could just as well be scripted. 6. TOO EASY. There are a lot of encounters where whiny-butt players say stuff like, "WE ALMOST DIED!" Woo hoo. So, you didn't die and you're whining? OK, next time I'll throw in some environmental factors... ;) So, what exactly haven't you been liking about the scenarios? jh .. [/QUOTE]
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