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Where can I get feedback for my RPG?
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<blockquote data-quote="tunglashr" data-source="post: 8039892" data-attributes="member: 6825474"><p>I am always interested in playtesting. My game has bee pretty well tested, so I know the mechanics work, and I know the cards can be easily taught and learned. If I hadnt already done a lot of playtesting, I might have given up after posting it to reddit. Their "hot takes" (love that you chose that term) were almost exclusively "this sucks, its too complex, nobody will learn it". Luckily I had taught 10+ players of all skill levels how to use the cards in 15 minutes or less, so I knew the problem was not that the cards were impossible to learn, but that my explanation just needed work.</p><p></p><p>Yeah, I figured I would not get a lot of people to read and critique a 200 page file, but I had hoped I could post it and people could read a section that interested them and comment on it. You are reinforcing things I already knew, but didnt want to know. I need to ask for something specific.</p><p></p><p>My biggest questions right now are: Can a new player pick up the rulebook and easily learn to use the cards? Does the social combat system make sense and sound interesting? What do people think of the fear mechanics?</p></blockquote><p></p>
[QUOTE="tunglashr, post: 8039892, member: 6825474"] I am always interested in playtesting. My game has bee pretty well tested, so I know the mechanics work, and I know the cards can be easily taught and learned. If I hadnt already done a lot of playtesting, I might have given up after posting it to reddit. Their "hot takes" (love that you chose that term) were almost exclusively "this sucks, its too complex, nobody will learn it". Luckily I had taught 10+ players of all skill levels how to use the cards in 15 minutes or less, so I knew the problem was not that the cards were impossible to learn, but that my explanation just needed work. Yeah, I figured I would not get a lot of people to read and critique a 200 page file, but I had hoped I could post it and people could read a section that interested them and comment on it. You are reinforcing things I already knew, but didnt want to know. I need to ask for something specific. My biggest questions right now are: Can a new player pick up the rulebook and easily learn to use the cards? Does the social combat system make sense and sound interesting? What do people think of the fear mechanics? [/QUOTE]
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