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Where Complexity Belongs
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<blockquote data-quote="doctorbadwolf" data-source="post: 9846888" data-attributes="member: 6704184"><p>One thing i have come to is that complex tasks run on a blown up version of how single checks work. </p><p></p><p>That is, a skill check works by you rolling your dice pool and comparing it to a success ladder, with 4 steps and a potential to crit. Most checks get mixed results early on, with full success more likely as you level for checks you are well trained for. </p><p></p><p>A complex task has 2,4,6, or 8, checks. You compare number of successful checks to the complexity, and determine if it is a total fail, fail with opportunity, mixed success, or total success. </p><p></p><p>Idk it is a new idea for the game it may not work out. The idea is to leverage the same success ladder that players use with every check. </p><p></p><p>Crafting may need to have two options.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9846888, member: 6704184"] One thing i have come to is that complex tasks run on a blown up version of how single checks work. That is, a skill check works by you rolling your dice pool and comparing it to a success ladder, with 4 steps and a potential to crit. Most checks get mixed results early on, with full success more likely as you level for checks you are well trained for. A complex task has 2,4,6, or 8, checks. You compare number of successful checks to the complexity, and determine if it is a total fail, fail with opportunity, mixed success, or total success. Idk it is a new idea for the game it may not work out. The idea is to leverage the same success ladder that players use with every check. Crafting may need to have two options. [/QUOTE]
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