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<blockquote data-quote="doctorbadwolf" data-source="post: 9848210" data-attributes="member: 6704184"><p>And my experience is opposite that. </p><p></p><p>Generally, perhaps. Not <em>always</em>. </p><p></p><p>It isnt really a subsystem. And i said rituals could <em>sometimes</em> be a whole <em>scene</em>, not a whole session. Equivelent in scope, importance, consequnces, and complexity, to a conflict scene like a combat or social challenge. </p><p></p><p>As for why i want <em>that</em>, it is simple. I want <em>some</em> rituals to be that "big" because it makes them feel like tense ritual magic to do something that couldnt be done otherwise. It makes gameplay allign with fiction. </p><p></p><p>It is also simply more fun and satisfying. </p><p></p><p>Then please reread my posts, because i provided clear justifications. You may not agree with them, but they are certainly present. </p><p></p><p>Not the best comparison, since i havent suggested running rituals like that at all. Each aspect is a skill check in a game based entirely on skill checks. No need for pricing components and being nitty gritty. I prefer not even tracking money in detail. </p><p></p><p>And IME players are much more invested in skill challenge style ressurection rituals than in just "click paper button get friend back". </p><p></p><p>You seem to be ignoring literally all details of anything i have suggested in favor of assumptions based on games not being discussed. Please stop doing that.</p><p></p><p>I literally addressed these questions in the post that you are referencing. </p><p></p><p>Yesh your tone does not <em>at all</em> suggest genuine desire for a friendly discussion. putting this at the end is a bit like insulting someone and then saying "no offense".</p><p></p><p>I will give benefit of tbe doubt and assume you arent intentionally using a aggro and condescending tone.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9848210, member: 6704184"] And my experience is opposite that. Generally, perhaps. Not [I]always[/I]. It isnt really a subsystem. And i said rituals could [I]sometimes[/I] be a whole [I]scene[/I], not a whole session. Equivelent in scope, importance, consequnces, and complexity, to a conflict scene like a combat or social challenge. As for why i want [I]that[/I], it is simple. I want [I]some[/I] rituals to be that "big" because it makes them feel like tense ritual magic to do something that couldnt be done otherwise. It makes gameplay allign with fiction. It is also simply more fun and satisfying. Then please reread my posts, because i provided clear justifications. You may not agree with them, but they are certainly present. Not the best comparison, since i havent suggested running rituals like that at all. Each aspect is a skill check in a game based entirely on skill checks. No need for pricing components and being nitty gritty. I prefer not even tracking money in detail. And IME players are much more invested in skill challenge style ressurection rituals than in just "click paper button get friend back". You seem to be ignoring literally all details of anything i have suggested in favor of assumptions based on games not being discussed. Please stop doing that. I literally addressed these questions in the post that you are referencing. Yesh your tone does not [I]at all[/I] suggest genuine desire for a friendly discussion. putting this at the end is a bit like insulting someone and then saying "no offense". I will give benefit of tbe doubt and assume you arent intentionally using a aggro and condescending tone. [/QUOTE]
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