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<blockquote data-quote="Li Shenron" data-source="post: 1783480" data-attributes="member: 1465"><p>IMHO a RPG game like D&D is so complex that you could have endless gaming opportunities with just the core books. It is a good idea however to consider using 2-3 variants every time you start an entire new campaign, so to make each campaign Different (with a capital "D"). It's not a must, each campaign is going to be different even without variants, but they can help...</p><p></p><p>However I generally advocate the use of FEW variants at a time. Here I am talking about serious variants, such as many of the ones from UA, or the entire psionics system, not just feats or prestige classes from a supplement, and not little house rules. These serious variants have serious consequences, often unpredictable, to D&D complexity <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>PC material is another thing. It doesn't change how the game <em>works</em> but it definitely changes how the game <em>feels</em>. Allow a prestige class for a character and you have introduced a new group of people in your world. Allow a weird material and you'll have a market for it, new exotic weapons and you need someone who crafts them... As a DM I try to take this positively, like it's a help from the players to make our setting richer. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But it's true that often players may choose something which shifts the setting to an unwanted direction.</p><p></p><p>Also, we all gamers are often freaky consumist. We always want more new stuff (we actually believe we NEED more new stuff) to make the latest fantastic wizard, and yet we haven't perhaps even tried to play a simple rogue or fighter. Now THAT would be a different character, but still we look for the latest PrCl, which at the end doesn't even satisfy us 100% and we ask the DM to allow a variation of it... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1783480, member: 1465"] IMHO a RPG game like D&D is so complex that you could have endless gaming opportunities with just the core books. It is a good idea however to consider using 2-3 variants every time you start an entire new campaign, so to make each campaign Different (with a capital "D"). It's not a must, each campaign is going to be different even without variants, but they can help... However I generally advocate the use of FEW variants at a time. Here I am talking about serious variants, such as many of the ones from UA, or the entire psionics system, not just feats or prestige classes from a supplement, and not little house rules. These serious variants have serious consequences, often unpredictable, to D&D complexity :) PC material is another thing. It doesn't change how the game [I]works[/I] but it definitely changes how the game [I]feels[/I]. Allow a prestige class for a character and you have introduced a new group of people in your world. Allow a weird material and you'll have a market for it, new exotic weapons and you need someone who crafts them... As a DM I try to take this positively, like it's a help from the players to make our setting richer. :) But it's true that often players may choose something which shifts the setting to an unwanted direction. Also, we all gamers are often freaky consumist. We always want more new stuff (we actually believe we NEED more new stuff) to make the latest fantastic wizard, and yet we haven't perhaps even tried to play a simple rogue or fighter. Now THAT would be a different character, but still we look for the latest PrCl, which at the end doesn't even satisfy us 100% and we ask the DM to allow a variation of it... ;) [/QUOTE]
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