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<blockquote data-quote="GlassJaw" data-source="post: 1784150" data-attributes="member: 22103"><p>More crunch does not a good character make.</p><p></p><p>In my experience, the more "stuff" (rules, feats, PrC's, etc) that gets into the game, the less creativity there is. Players are so concered with their builds and getting the shiny new prestige class that they don't even bother to take the time to develop their character. The "character" becomes a shopping list of abilities, spells, items, etc. Unfortunately, the character has no "character".</p><p></p><p>There is a beauty to be had in simplicity. Having limited resources forces you to think outside the box. More books means someone has done the thinking for you. Whatever happened to role-playing a unique archetype or character concept? Most of the newer books are about rules, not character creation IMO. </p><p></p><p> </p><p></p><p>*yawn*</p><p></p><p>Have you played in a campaign where everyone has characters like that? I have. It's boring. High-powered classes make the game unbearable IMO. Combat is excrutiating and takes a ridiculous amount of time. Just the nature of D&D reduces role-playing as the power level increases. More abilities and more power means longer combat. Longer combat means less role-playing and less character development.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 1784150, member: 22103"] More crunch does not a good character make. In my experience, the more "stuff" (rules, feats, PrC's, etc) that gets into the game, the less creativity there is. Players are so concered with their builds and getting the shiny new prestige class that they don't even bother to take the time to develop their character. The "character" becomes a shopping list of abilities, spells, items, etc. Unfortunately, the character has no "character". There is a beauty to be had in simplicity. Having limited resources forces you to think outside the box. More books means someone has done the thinking for you. Whatever happened to role-playing a unique archetype or character concept? Most of the newer books are about rules, not character creation IMO. *yawn* Have you played in a campaign where everyone has characters like that? I have. It's boring. High-powered classes make the game unbearable IMO. Combat is excrutiating and takes a ridiculous amount of time. Just the nature of D&D reduces role-playing as the power level increases. More abilities and more power means longer combat. Longer combat means less role-playing and less character development. [/QUOTE]
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