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<blockquote data-quote="Mouseferatu" data-source="post: 1784256" data-attributes="member: 1288"><p>Wow. Strong feelings, much? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Okay, from my own perspective:</p><p></p><p>1) I like playing D&D. If I wanted to play a different game, I would. If I want to play D&D, I'm playing D&D. With whatever options are appropriate.</p><p></p><p>2) Maybe I've just been lucky with my players, but I find it astonishing that people seem to assume that the presence of a book in the group either requires the book be allowed entirely, or disallowed entirely. That's not the case; this isn't a binary decision. In just about every game I run, I give the players character-creation guidelines. Sometimes they're as simple as "Play anything in the core rules or the Eberron campaign setting." Sometimes it's "Every character needs to be a humanoid with an ECL of +6 or less." Sometimes it's "All characters must be human, and they should all fit into a very traditional middle ages small village where the only arcane caster is the local village witch and her apprentices."</p><p></p><p>Now, here's the important part: In <em>all</em> cases, I also tell my players "If you have a class/prestige class/race/feat/whatever from a source other than the core rules (and the other books I've specified) that you want to play, check with me and we'll discuss it."</p><p></p><p>What that means is, I'm <em>potentially</em> allowing material from outside sources, but I reserve the right to decide if it's campaign-appropriate, and the fact that I allow X from The Complete Book of Noodles doesn't mean I'm allowing Y from that same book.</p><p></p><p>I think, <em>in most cases</em>, it's foolish for a DM just to say "You can play anything from any source." I don't think most pro-option people are advocating <em>that</em>. At the same time, what's wrong with saying "If you have something you want to try, let me look at it, and <em>if it's appropriate</em>, I'll allow it"? That leaves the final decision in the DM's hands, but lets the players at least lobby for something they like.</p><p></p><p>Incidentally, I also have another rule I make clear to all my players, if we're bringing in a PrC/feat/whatever from an outside source that I don't know very well. I tell them "I'll let you try it. But if we discover down the road that there's a problem with it, or it's unbalanced, we're going to have to recreate/retcon the character to get rid of it." And every player I've had is okay with that; they understand that you can't always judge balance until you see something in action.</p><p></p><p>I might even go so far as to suggest I wouldn't allow someone who couldn't accept the above rules/caveats into my games.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 1784256, member: 1288"] Wow. Strong feelings, much? ;) Okay, from my own perspective: 1) I like playing D&D. If I wanted to play a different game, I would. If I want to play D&D, I'm playing D&D. With whatever options are appropriate. 2) Maybe I've just been lucky with my players, but I find it astonishing that people seem to assume that the presence of a book in the group either requires the book be allowed entirely, or disallowed entirely. That's not the case; this isn't a binary decision. In just about every game I run, I give the players character-creation guidelines. Sometimes they're as simple as "Play anything in the core rules or the Eberron campaign setting." Sometimes it's "Every character needs to be a humanoid with an ECL of +6 or less." Sometimes it's "All characters must be human, and they should all fit into a very traditional middle ages small village where the only arcane caster is the local village witch and her apprentices." Now, here's the important part: In [i]all[/i] cases, I also tell my players "If you have a class/prestige class/race/feat/whatever from a source other than the core rules (and the other books I've specified) that you want to play, check with me and we'll discuss it." What that means is, I'm [i]potentially[/i] allowing material from outside sources, but I reserve the right to decide if it's campaign-appropriate, and the fact that I allow X from The Complete Book of Noodles doesn't mean I'm allowing Y from that same book. I think, [i]in most cases[/i], it's foolish for a DM just to say "You can play anything from any source." I don't think most pro-option people are advocating [i]that[/i]. At the same time, what's wrong with saying "If you have something you want to try, let me look at it, and [i]if it's appropriate[/i], I'll allow it"? That leaves the final decision in the DM's hands, but lets the players at least lobby for something they like. Incidentally, I also have another rule I make clear to all my players, if we're bringing in a PrC/feat/whatever from an outside source that I don't know very well. I tell them "I'll let you try it. But if we discover down the road that there's a problem with it, or it's unbalanced, we're going to have to recreate/retcon the character to get rid of it." And every player I've had is okay with that; they understand that you can't always judge balance until you see something in action. I might even go so far as to suggest I wouldn't allow someone who couldn't accept the above rules/caveats into my games. [/QUOTE]
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