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<blockquote data-quote="Liquidsabre" data-source="post: 1784555" data-attributes="member: 15635"><p>Last time I checked options are just those, options. They are optional. As long as you retain focus on the kind of character you build, a swashbuckling hand crossbow and rapier wielder for example, I don't see a problem. It quickly narrows your list of options for the character build to a manageable (i.e. leafable heh) amount.</p><p></p><p>It's when you don't <strong>know</strong> what you want to do, what kind of character to make, that problems arise. You look at ALL that is avaiable to you and feel overwhelmed, awash in a see of books, feats, and PrCs, most especially if most of the "options" are unfamiliar to you. These "options" feel somehow...alien to you. A slimy unknown that needs to be squished so you can return to the safety of the known.</p><p></p><p>No worries for the experienced or the veterans, they've tried alot of different types of characters and usually have no problems finding a niche to call their character's own. With that, the options open up the possibility of playing the exact sort of character they envision. Such as a spirit worshiping spontaneous druid caster or a halfling riding dog master, and so on.</p><p></p><p>IMHO it's all a matter of progression. Folk start with core rules D&D at frist but usually progress from there into other D&D stuffs. With that said all that there is left to say is: "Give it time, and you too will come understand why/how others enjoy the many options that the non-core game provides."</p><p></p><p>Personally I think MerricB said it best:</p></blockquote><p></p>
[QUOTE="Liquidsabre, post: 1784555, member: 15635"] Last time I checked options are just those, options. They are optional. As long as you retain focus on the kind of character you build, a swashbuckling hand crossbow and rapier wielder for example, I don't see a problem. It quickly narrows your list of options for the character build to a manageable (i.e. leafable heh) amount. It's when you don't [B]know[/B] what you want to do, what kind of character to make, that problems arise. You look at ALL that is avaiable to you and feel overwhelmed, awash in a see of books, feats, and PrCs, most especially if most of the "options" are unfamiliar to you. These "options" feel somehow...alien to you. A slimy unknown that needs to be squished so you can return to the safety of the known. No worries for the experienced or the veterans, they've tried alot of different types of characters and usually have no problems finding a niche to call their character's own. With that, the options open up the possibility of playing the exact sort of character they envision. Such as a spirit worshiping spontaneous druid caster or a halfling riding dog master, and so on. IMHO it's all a matter of progression. Folk start with core rules D&D at frist but usually progress from there into other D&D stuffs. With that said all that there is left to say is: "Give it time, and you too will come understand why/how others enjoy the many options that the non-core game provides." Personally I think MerricB said it best: [/QUOTE]
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