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Where did -10 come from?
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<blockquote data-quote="KRT" data-source="post: 2665843" data-attributes="member: 37355"><p>so no more "off with the heads" then. "Sorry boss, can't chop his head off for you, but I can take him to zero and let the clock do the rest".</p><p></p><p>actually in all seriousness I'm sure there's some house rule to cover that. However I like to see a greater range at which a character can be disabled and dying that increases with experience. How many movies have we seen where some important character bleeds his last out while accomplishig some last important task or spilling out some wise words before so unwisely toppling over dead. Now how to get that into the game without a hundred rolls and 50 rules to follow. So how about this a fortitude check DC10+the amount in the negatives. Miss the roll and you are unconscious. Make it right on and you have 1 round before losing consciousness. For every point over the DC you get an extra round. 10 points over and you are conscious and stable. Once you lose consciousness you get a second roll (hmm... somewhat like poison saves). Same thing applies. Miss it and you die. Make it you have one round to bleed out. make it by ten or more you loss that many more hit points but are stable at the end of it. This method allows for some large negatives. A mid level character with +7 fortitude goes to -5 hit points, the DC is 15. could roll a 8 =15 and remain conscious for 1 round at which time goes unconscious at -6, DC now 16, rolls a 19 =26 and stabalizes after 10 rounds at -16. You would have to have some pretty high fortitude saves and good rolls to get to -30 or so but healing at that level would take care of that.</p></blockquote><p></p>
[QUOTE="KRT, post: 2665843, member: 37355"] so no more "off with the heads" then. "Sorry boss, can't chop his head off for you, but I can take him to zero and let the clock do the rest". actually in all seriousness I'm sure there's some house rule to cover that. However I like to see a greater range at which a character can be disabled and dying that increases with experience. How many movies have we seen where some important character bleeds his last out while accomplishig some last important task or spilling out some wise words before so unwisely toppling over dead. Now how to get that into the game without a hundred rolls and 50 rules to follow. So how about this a fortitude check DC10+the amount in the negatives. Miss the roll and you are unconscious. Make it right on and you have 1 round before losing consciousness. For every point over the DC you get an extra round. 10 points over and you are conscious and stable. Once you lose consciousness you get a second roll (hmm... somewhat like poison saves). Same thing applies. Miss it and you die. Make it you have one round to bleed out. make it by ten or more you loss that many more hit points but are stable at the end of it. This method allows for some large negatives. A mid level character with +7 fortitude goes to -5 hit points, the DC is 15. could roll a 8 =15 and remain conscious for 1 round at which time goes unconscious at -6, DC now 16, rolls a 19 =26 and stabalizes after 10 rounds at -16. You would have to have some pretty high fortitude saves and good rolls to get to -30 or so but healing at that level would take care of that. [/QUOTE]
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