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Where did -10 come from?
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<blockquote data-quote="phadeout" data-source="post: 2666562" data-attributes="member: 25546"><p>How about this instead, if you are running very deadly games where being raised from the dead is hard to come by, or impossible (Midnight Campaign setting) then use this:</p><p></p><p>You are disabled at 0-[negative of positive Constition modifier, ignore negative Con modifier)</p><p> so if you have an 18 Con (+4 mod), you are disabled at 0 to -4</p><p></p><p>You are dead when you reach -10 minus Character Level.</p><p></p><p></p><p>So, an 18 Con Level 12 Character would be:</p><p></p><p>Disabled at: 0 to -4</p><p>Dying at (can become stable, and concious as per normal rules): -5 to -21</p><p>Dead: -22</p><p></p><p></p><p>You can also modify the becoming concious and stable 10% chance, by instead using the characters Constition score as a percentage unless lower then 10, if lower then 10, you have a 10% chance of becoming stable or concious.</p><p></p><p></p><p>Might sound complex, but if you write it down on your character sheet, it's very easy:</p><p></p><p>Level 12, Con 18</p><p>Disabled at: 0 to -4</p><p>Dying at: -5 to -21</p><p>Dead: -22</p><p>Become Stable or Concious: 18%</p><p></p><p></p><p>Maybe doesn't work the best for high-magic games, but in a world like Midnight where casting spells get's you killed, and no raise from the dead.... well.. it would work great.</p></blockquote><p></p>
[QUOTE="phadeout, post: 2666562, member: 25546"] How about this instead, if you are running very deadly games where being raised from the dead is hard to come by, or impossible (Midnight Campaign setting) then use this: You are disabled at 0-[negative of positive Constition modifier, ignore negative Con modifier) so if you have an 18 Con (+4 mod), you are disabled at 0 to -4 You are dead when you reach -10 minus Character Level. So, an 18 Con Level 12 Character would be: Disabled at: 0 to -4 Dying at (can become stable, and concious as per normal rules): -5 to -21 Dead: -22 You can also modify the becoming concious and stable 10% chance, by instead using the characters Constition score as a percentage unless lower then 10, if lower then 10, you have a 10% chance of becoming stable or concious. Might sound complex, but if you write it down on your character sheet, it's very easy: Level 12, Con 18 Disabled at: 0 to -4 Dying at: -5 to -21 Dead: -22 Become Stable or Concious: 18% Maybe doesn't work the best for high-magic games, but in a world like Midnight where casting spells get's you killed, and no raise from the dead.... well.. it would work great. [/QUOTE]
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