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Where did all the plastic go?
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<blockquote data-quote="WizarDru" data-source="post: 554705" data-attributes="member: 151"><p>Removing all the plastic seems a tad extreme, really. Your players don't have to know what it is, and many plastics could get buried, lost or destroyed due to any number of environmental factors. Part of this depends on the cataclysm that befell your campaign world, of course. Many modern structures should and would survive, and remains, often useless ones, would still be about.</p><p></p><p>Plastic could easily be mistaken for multiple substances of the ancient world, given how many ways that it is formed and used in the modern world. Consider a plastic bag versus a refabricated park bench versus a shirt made from plastic. Folks without the technical knowledge might not even realize that they are, at their root source, the same substance. The players might have plastic and have no idea (50% cotton/50% rayon? What madness is this? What is this rayon and what sort of creature has it for fur?)</p><p></p><p>Alternately, you could have something along the lines of hunter/killer nano-robots that seek and destroy plastics. Imagine tales of an ill wind that destroys items and things at random, while leaving people mostly unharmed. Ancient tales survive of this strange fast-moving haze that could destroy ancient vehicles, clothes, and many ancient objects the way that heat destroys ice. This allows you to have some objects made of plastic when you want, but generally account for their overall destruction. You might liberally apply this idea to other substances, possibly having very selective, 'smart' nanites who only destroy certain subsets of objects, such as metal vehicles or fiberglass superstructures.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 554705, member: 151"] Removing all the plastic seems a tad extreme, really. Your players don't have to know what it is, and many plastics could get buried, lost or destroyed due to any number of environmental factors. Part of this depends on the cataclysm that befell your campaign world, of course. Many modern structures should and would survive, and remains, often useless ones, would still be about. Plastic could easily be mistaken for multiple substances of the ancient world, given how many ways that it is formed and used in the modern world. Consider a plastic bag versus a refabricated park bench versus a shirt made from plastic. Folks without the technical knowledge might not even realize that they are, at their root source, the same substance. The players might have plastic and have no idea (50% cotton/50% rayon? What madness is this? What is this rayon and what sort of creature has it for fur?) Alternately, you could have something along the lines of hunter/killer nano-robots that seek and destroy plastics. Imagine tales of an ill wind that destroys items and things at random, while leaving people mostly unharmed. Ancient tales survive of this strange fast-moving haze that could destroy ancient vehicles, clothes, and many ancient objects the way that heat destroys ice. This allows you to have some objects made of plastic when you want, but generally account for their overall destruction. You might liberally apply this idea to other substances, possibly having very selective, 'smart' nanites who only destroy certain subsets of objects, such as metal vehicles or fiberglass superstructures. [/QUOTE]
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Where did all the plastic go?
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