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*TTRPGs General
Where did all the specialty priests go?
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<blockquote data-quote="Staffan" data-source="post: 311891" data-attributes="member: 907"><p>Hmm. Perhaps yours wasn't all *that* martial, but I recall experimenting with the generic priest design system in Spells & Magic (as opposed to the one in Skills & Powers which had one set of stuff for clerics, another for druids, and nothing generic). I managed to design a specialty priest that had Warrior THAC0, d10 hp/level, allowed exceptional Strength and Con, could use all weapons and armor, and could specialize in one weapon - pretty much all the things a 2e fighter got. In addition, there were a few points to spare, so I could get 3-4 spheres as well.</p><p></p><p>*That* system was broken.</p><p></p><p>Come to think of it, there was a steady increase in the power of the specialty priest over the course of 2nd edition. The first source to do specialty priests was the Complete Priest's Handbook, I think. In that book, they made a concerted effort to <em>reduce</em> power - probably the only splatbook that ever did. When I reverse-engineered CPH priests with the S&M system, most of them turned out to be built with 70-100 points or so. Spells & Magic itself built priests on 120 points - in addition to the usual Cleric and Druid, it also had Crusaders, Shamans, and Monks. Finally, Faiths & Avatars was released, and let me tell you that those specialty priests redefined "broken". For example, the Dweomerkeeper of Mystra had either major or major access to every priestly sphere except for War (major for most), could still turn undead as usual, could use standard clerical arms and armor, was immune to the effects of wild and dead magic areas, and had quite a few other granted powers. IIRC, when reverse-engineered with Spells & Magic, most F&A priesthoods came out at over 200 points. I think most F&A priesthoods are a bit more powerful than the ones from the early 2nd ed Forgotten Realms adventures as well.</p><p></p><p>I'm not sure exactly why I wrote this little rant, but I think it was because I do not want to see this kind of power creep in 3rd edition as well and I have come to associate specialty priests with it.</p></blockquote><p></p>
[QUOTE="Staffan, post: 311891, member: 907"] Hmm. Perhaps yours wasn't all *that* martial, but I recall experimenting with the generic priest design system in Spells & Magic (as opposed to the one in Skills & Powers which had one set of stuff for clerics, another for druids, and nothing generic). I managed to design a specialty priest that had Warrior THAC0, d10 hp/level, allowed exceptional Strength and Con, could use all weapons and armor, and could specialize in one weapon - pretty much all the things a 2e fighter got. In addition, there were a few points to spare, so I could get 3-4 spheres as well. *That* system was broken. Come to think of it, there was a steady increase in the power of the specialty priest over the course of 2nd edition. The first source to do specialty priests was the Complete Priest's Handbook, I think. In that book, they made a concerted effort to [i]reduce[/i] power - probably the only splatbook that ever did. When I reverse-engineered CPH priests with the S&M system, most of them turned out to be built with 70-100 points or so. Spells & Magic itself built priests on 120 points - in addition to the usual Cleric and Druid, it also had Crusaders, Shamans, and Monks. Finally, Faiths & Avatars was released, and let me tell you that those specialty priests redefined "broken". For example, the Dweomerkeeper of Mystra had either major or major access to every priestly sphere except for War (major for most), could still turn undead as usual, could use standard clerical arms and armor, was immune to the effects of wild and dead magic areas, and had quite a few other granted powers. IIRC, when reverse-engineered with Spells & Magic, most F&A priesthoods came out at over 200 points. I think most F&A priesthoods are a bit more powerful than the ones from the early 2nd ed Forgotten Realms adventures as well. I'm not sure exactly why I wrote this little rant, but I think it was because I do not want to see this kind of power creep in 3rd edition as well and I have come to associate specialty priests with it. [/QUOTE]
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