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General Tabletop Discussion
*TTRPGs General
Where did all the specialty priests go?
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<blockquote data-quote="Humanophile" data-source="post: 312164" data-attributes="member: 1049"><p>Why does every devoutly religious person in D&D have to be a cleric? I do agree that some tweaks for dogma are appropriate, but on the whole, if you want a religious character who operates outside the standard religious orders, make him something else. I'm sure you could talk your DM into letting you fidget with your Necromancer to make him a little more Jasidian, which strikes me as more "appropriate" for a Wee-Jas worshipper than a cleric with Death and Magic domains, even if said Necromancer does end up spontaneously swapping out for Inflicts and storing up on Cure spells.</p><p></p><p>The problems with specialty priests are twofold. First, everyone agrees the core cleric is powerful, and if that power were focused into a specific area (as specialty priests are almost expected to do), they'd stand a very real risk of outdoing the other classes. Think what you could have if you "swapped around" the cleric's class abilities to re-make the fighter or bard, for example, and those are just the easier cases. Heck, they're overpowered no without letting them muscle inth everyone else's shtick, too. Second, there are a whole lotta gods. Lots and lots of them. The budget to playtest all of them would really cut into WOTC's pockets, and not playtesting would produce results like Faiths&Avatars. So while I'd like to see the cleric be a little more customizable (and toned down just a tad), that'll have to be a process of individual house rules and playtesting them the hard way. I'm sure there are specialty priest PRC's around on fan sites and the like, so try looking there, and giving them a spin.</p></blockquote><p></p>
[QUOTE="Humanophile, post: 312164, member: 1049"] Why does every devoutly religious person in D&D have to be a cleric? I do agree that some tweaks for dogma are appropriate, but on the whole, if you want a religious character who operates outside the standard religious orders, make him something else. I'm sure you could talk your DM into letting you fidget with your Necromancer to make him a little more Jasidian, which strikes me as more "appropriate" for a Wee-Jas worshipper than a cleric with Death and Magic domains, even if said Necromancer does end up spontaneously swapping out for Inflicts and storing up on Cure spells. The problems with specialty priests are twofold. First, everyone agrees the core cleric is powerful, and if that power were focused into a specific area (as specialty priests are almost expected to do), they'd stand a very real risk of outdoing the other classes. Think what you could have if you "swapped around" the cleric's class abilities to re-make the fighter or bard, for example, and those are just the easier cases. Heck, they're overpowered no without letting them muscle inth everyone else's shtick, too. Second, there are a whole lotta gods. Lots and lots of them. The budget to playtest all of them would really cut into WOTC's pockets, and not playtesting would produce results like Faiths&Avatars. So while I'd like to see the cleric be a little more customizable (and toned down just a tad), that'll have to be a process of individual house rules and playtesting them the hard way. I'm sure there are specialty priest PRC's around on fan sites and the like, so try looking there, and giving them a spin. [/QUOTE]
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Where did all the specialty priests go?
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