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*TTRPGs General
Where did all the specialty priests go?
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<blockquote data-quote="ericlboyd" data-source="post: 336346" data-attributes="member: 7000"><p><strong>"Specialty Priests" in 3e</strong></p><p></p><p>I'm really glad that specialty priests came along in AD&D2. While many of them were "broken" (including some of the ones I wrote I'll freely admit), I think they really opened up the cleric class as interesting to roleplay.</p><p></p><p>However, in 3e, I think "specialty priests" are largely unnecessary, with certain exceptions. To put it another way, the idea of faith-specific clerics is still very important from a role-playing perspective but not from a rules-centric perspective. 3e is sufficiently flexible, IMO, that *most* clerical roles can be created through thoughtful use of multiclassing and deliberate feat and skill selection. Those that can't, for whatever reason, are possible candidates for a faith-specific prestige class, IMO.</p><p></p><p>For instance, when Erik Mona and I were deciding which of the 30 core gods in FR deserved faith-specific prestige classes, we went through each god and looked at what a "specialty priest" of that faith might do. In some cases (e.g. Torm, god of duty and honor), a simple multiclass combination was appropriate (e.g. cleric/paladin). In other cases (e.g. Sune, goddess of beauty and love), there wasn't a good fit, and we designed a prestige class (heartwarder).</p><p></p><p>In general, I think a DM designing the priests of a certain faith should look at the base options and design a "template" of classes, skills, and feats pursued by the "typical" priest. In those cases where no combination really fits the bill, then, and only then, consider designing a prestige class (with a hefty amount of skepticism).</p><p></p><p>--Eric</p></blockquote><p></p>
[QUOTE="ericlboyd, post: 336346, member: 7000"] [b]"Specialty Priests" in 3e[/b] I'm really glad that specialty priests came along in AD&D2. While many of them were "broken" (including some of the ones I wrote I'll freely admit), I think they really opened up the cleric class as interesting to roleplay. However, in 3e, I think "specialty priests" are largely unnecessary, with certain exceptions. To put it another way, the idea of faith-specific clerics is still very important from a role-playing perspective but not from a rules-centric perspective. 3e is sufficiently flexible, IMO, that *most* clerical roles can be created through thoughtful use of multiclassing and deliberate feat and skill selection. Those that can't, for whatever reason, are possible candidates for a faith-specific prestige class, IMO. For instance, when Erik Mona and I were deciding which of the 30 core gods in FR deserved faith-specific prestige classes, we went through each god and looked at what a "specialty priest" of that faith might do. In some cases (e.g. Torm, god of duty and honor), a simple multiclass combination was appropriate (e.g. cleric/paladin). In other cases (e.g. Sune, goddess of beauty and love), there wasn't a good fit, and we designed a prestige class (heartwarder). In general, I think a DM designing the priests of a certain faith should look at the base options and design a "template" of classes, skills, and feats pursued by the "typical" priest. In those cases where no combination really fits the bill, then, and only then, consider designing a prestige class (with a hefty amount of skepticism). --Eric [/QUOTE]
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