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*Pathfinder & Starfinder
Where did my options go? - The New Paradigm
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<blockquote data-quote="DandD" data-source="post: 4288537" data-attributes="member: 55168"><p>In 3rd edition, you were a complete moron for trying to disarm, grapple or trip the opponent, unless you had the right feats for it. Whenever you tried the above-mentioned actions, the enemy attacked you with an Attack of Opportunity. Also, you risked the danger to be disarmed, grappled or tripped yourself. And the best thing was, you just wasted your turn doing nothing. If you even managed to disarm your enemy, his weapon lied on the ground. Then, he picked it up with his move-action, may perhaps inquire an Attack of Opportunity from you, and then he continues stabbing you in your face. The same for Trip. You managed to make him prone... Then he stands up with a simple move action, does perhaps get an Attack of Opportunity from you, and he continues smacking your dumb head like a whack-a-mole. And if you tried to grapple, if you sustained damage from the Grapple attempt, your action was wasted. But if you did manage to grapple, you got to deal your fantastic unarmed combat damage... </p><p>Gosh, really, I'm even starting to wonder if trip, grapple and disarm weren't another batch of "system mastery"-traps that Monte Cook and co. planted into the 3rd edition player's handbook, like the turkey-feats Dodge, Toughness and Skill Focus. </p><p></p><p>And the worse part is, many enemies were outright immune to grappling (because they were too big and had improved grab), disarm (because their weapon were too big, or they didn't even carry one) and trip (because they had more legs, were stable, or didn't even walk at all). </p><p>Your ability to delay the combat and waste your turn was very impressive in D&D 3rd edition. </p><p></p><p>Thank god for Tome of Battle making combat a lot better.</p></blockquote><p></p>
[QUOTE="DandD, post: 4288537, member: 55168"] In 3rd edition, you were a complete moron for trying to disarm, grapple or trip the opponent, unless you had the right feats for it. Whenever you tried the above-mentioned actions, the enemy attacked you with an Attack of Opportunity. Also, you risked the danger to be disarmed, grappled or tripped yourself. And the best thing was, you just wasted your turn doing nothing. If you even managed to disarm your enemy, his weapon lied on the ground. Then, he picked it up with his move-action, may perhaps inquire an Attack of Opportunity from you, and then he continues stabbing you in your face. The same for Trip. You managed to make him prone... Then he stands up with a simple move action, does perhaps get an Attack of Opportunity from you, and he continues smacking your dumb head like a whack-a-mole. And if you tried to grapple, if you sustained damage from the Grapple attempt, your action was wasted. But if you did manage to grapple, you got to deal your fantastic unarmed combat damage... Gosh, really, I'm even starting to wonder if trip, grapple and disarm weren't another batch of "system mastery"-traps that Monte Cook and co. planted into the 3rd edition player's handbook, like the turkey-feats Dodge, Toughness and Skill Focus. And the worse part is, many enemies were outright immune to grappling (because they were too big and had improved grab), disarm (because their weapon were too big, or they didn't even carry one) and trip (because they had more legs, were stable, or didn't even walk at all). Your ability to delay the combat and waste your turn was very impressive in D&D 3rd edition. Thank god for Tome of Battle making combat a lot better. [/QUOTE]
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Where did my options go? - The New Paradigm
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