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*Pathfinder & Starfinder
Where did my options go? - The New Paradigm
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<blockquote data-quote="Thasmodious" data-source="post: 4288549" data-attributes="member: 63272"><p>Take out the word feats. Feats are not the way you make characters in 4e. </p><p></p><p>Fighters are my favorite class and one of the things I was most excited about was all the buzz about how fighters were awesome again in 4e. So, when I got my hands on the books, I just started making fighters, I made about a dozen, made em at multiple levels, just to play and poke and try things out. </p><p></p><p>I made a bare knuckle brawler that turned out pretty well. He was no damage machine, but it was clear I couldn't make a damage machine from the beginning. I do lament that there is no unarmed feat that takes it from improvised weapon to proficiency bonus. But you can make one with your DM easily enough. That's neither here nor there. What I did see was that the best way to make a brawler was to do what I could do best, and that was be a defending machine. Fists aren't going to compare to swords anyway, so just make as tough a fighter as I can. Dwarf, 19 con at 1st, high str for damage, toughness, durable, weapon focus unarmed, focus power selection on inflicting conditions. There are lots of things I could do as I went along that would work quite well in a party, and he was as tough as they come.</p><p></p><p>Just with the fighter, I made a - </p><p></p><p>barbarian, that was easy - high str and con, hide armor, a maul, focus on heavy damage powers and knocking people down or around (6d6 brute strikes are FUN)</p><p></p><p>soldier type, polearm, short sword, light shield, powers and ability scores that had a nice synergy</p><p></p><p>an awesome, lightly armored, dex based spear fighter that used javelins for range and for short spear and shield fighting and carried a longspear for reach</p><p></p><p>a balls to the wall knight in plate armor with ye olde sword and board, killer defenses and nice shield options from powers and feats (like shield push)</p><p></p><p>My favorite, no doubt was the dwarf wizard/fighter (made him at 6th level). A tough as nails dwarf who loved to mix it up. He focused on close area spells, used a warhammer, took crushing blow as a 3rd lvl enc power swap, had dimension door, shield and expeditious retreat to chose from to help him get out of trouble.</p><p></p><p>I am really impressed with the wizard. I was worried that the price we would play for viable fighters would be wizards would lose that wizard feel. IMO, that didn't happen. Spellbooks, having choices no other class has, implements and their options, being the undisputed master of the ritual... All those add up to leaving the wizard versatile and, well, wizardly.</p></blockquote><p></p>
[QUOTE="Thasmodious, post: 4288549, member: 63272"] Take out the word feats. Feats are not the way you make characters in 4e. Fighters are my favorite class and one of the things I was most excited about was all the buzz about how fighters were awesome again in 4e. So, when I got my hands on the books, I just started making fighters, I made about a dozen, made em at multiple levels, just to play and poke and try things out. I made a bare knuckle brawler that turned out pretty well. He was no damage machine, but it was clear I couldn't make a damage machine from the beginning. I do lament that there is no unarmed feat that takes it from improvised weapon to proficiency bonus. But you can make one with your DM easily enough. That's neither here nor there. What I did see was that the best way to make a brawler was to do what I could do best, and that was be a defending machine. Fists aren't going to compare to swords anyway, so just make as tough a fighter as I can. Dwarf, 19 con at 1st, high str for damage, toughness, durable, weapon focus unarmed, focus power selection on inflicting conditions. There are lots of things I could do as I went along that would work quite well in a party, and he was as tough as they come. Just with the fighter, I made a - barbarian, that was easy - high str and con, hide armor, a maul, focus on heavy damage powers and knocking people down or around (6d6 brute strikes are FUN) soldier type, polearm, short sword, light shield, powers and ability scores that had a nice synergy an awesome, lightly armored, dex based spear fighter that used javelins for range and for short spear and shield fighting and carried a longspear for reach a balls to the wall knight in plate armor with ye olde sword and board, killer defenses and nice shield options from powers and feats (like shield push) My favorite, no doubt was the dwarf wizard/fighter (made him at 6th level). A tough as nails dwarf who loved to mix it up. He focused on close area spells, used a warhammer, took crushing blow as a 3rd lvl enc power swap, had dimension door, shield and expeditious retreat to chose from to help him get out of trouble. I am really impressed with the wizard. I was worried that the price we would play for viable fighters would be wizards would lose that wizard feel. IMO, that didn't happen. Spellbooks, having choices no other class has, implements and their options, being the undisputed master of the ritual... All those add up to leaving the wizard versatile and, well, wizardly. [/QUOTE]
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Where did my options go? - The New Paradigm
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