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Where did my options go? - The New Paradigm
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<blockquote data-quote="sbarbe" data-source="post: 4289353" data-attributes="member: 6056"><p>My point exactly</p><p></p><p></p><p></p><p></p><p>It is fair because people know the score when they go in. It is balanced because spellcasters put in the time as the spearcarriers to become gods later while the fighters and rogues maintain a relatively consistent level of utility. The fighter has always been the backbone of any party, whether they are 1st level or 30th. They always have the most HP, and always deal a consistent level of damage to their foes. The only limitations fighters ever classically had to worry about was DR, and DR is so easy to get past, that basically meant that they were always able to damage anything they had to fight.</p><p></p><p>Spellcasters have significantly more problems with creatures that are immune to certain elements or have excessively high spell resistance. This is not to say that those things cannot be countered, but is it easier to pick the right feats to counteract such things, or buy a magical silver sword?</p><p></p><p>I have known multiple players in my life who would not play a spellcaster if you paid them to, because their enjoyment of the game largely derived from the fun of hitting critters with the biggest pieces of metal they were allowed to wield. They were happy playing one-shot Johnny with the biggest stick and it was fine with them that I could turn them into a newt if I wanted to. To each their own.</p><p></p><p></p><p></p><p>The problem is that it should not require an hour and the expenditure of money to charm someone and rituals still do not address the lack of polymorphing, summoning, necromancy or illusions.</p></blockquote><p></p>
[QUOTE="sbarbe, post: 4289353, member: 6056"] My point exactly It is fair because people know the score when they go in. It is balanced because spellcasters put in the time as the spearcarriers to become gods later while the fighters and rogues maintain a relatively consistent level of utility. The fighter has always been the backbone of any party, whether they are 1st level or 30th. They always have the most HP, and always deal a consistent level of damage to their foes. The only limitations fighters ever classically had to worry about was DR, and DR is so easy to get past, that basically meant that they were always able to damage anything they had to fight. Spellcasters have significantly more problems with creatures that are immune to certain elements or have excessively high spell resistance. This is not to say that those things cannot be countered, but is it easier to pick the right feats to counteract such things, or buy a magical silver sword? I have known multiple players in my life who would not play a spellcaster if you paid them to, because their enjoyment of the game largely derived from the fun of hitting critters with the biggest pieces of metal they were allowed to wield. They were happy playing one-shot Johnny with the biggest stick and it was fine with them that I could turn them into a newt if I wanted to. To each their own. The problem is that it should not require an hour and the expenditure of money to charm someone and rituals still do not address the lack of polymorphing, summoning, necromancy or illusions. [/QUOTE]
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Where did my options go? - The New Paradigm
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