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Where did my options go? - The New Paradigm
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<blockquote data-quote="TimeOut" data-source="post: 4289423" data-attributes="member: 68543"><p>That is great! I hope you will have many fun hours with this system. It is just not the right thing for me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>They own the right to that name, so they decide to call the continuation of their fantasy product line like the old one. That they might be different systems mechanically doesn't forbid them from doing so. In my opinion 4e is even more true to the beginnings of D&D, but that standpoint may vary.</p><p>That most of the rules focus on tactical combat is a good point in my eyes. Gone are the stupid "you can't do that, the rules say otherwise" days of roleplaying. I really don't need rules that tell me how to play my character in non-combat situations, but I want a fixed ruleset to use in combat resolution.</p><p></p><p>But that is entirely my preference of play, and if you desire other things, I can't speak against it. But I will ask you the same question I ask other people who have decided against 4e (for whatever reason): Why do you bother with discussing and arguing about a game system you won't use and that is not your style? I don't want to play DSA or Shadowrun again, yet I would never go around and tell other people that they are using a bad system. It is just not my style.</p><p></p><p></p><p>(Emphasis mine)</p><p></p><p>I totally agree with you on the bold part.</p><p></p><p>The wizard issue: Sure. But I can't agree with you that this is the only way of doing things. 4e has taken another approach to this stuff. It is up to everyone to decide if it is for him or not.</p><p></p><p></p><p></p><p>Because powers are encounter based effects. Some powers are useful in non-combat encounters (which are still not roleplaying aspects, at least under the 4e definition of non-combat encounter); all other powers are meant to be used in combat situations.</p><p></p><p>This is the result of the design goal to clearly separate encounter options and all other forms of interaction. It is meant to provide more meaningful choices for a good encounter resolution system, but doesn't interfere with all other options.</p><p></p><p>Of course you can say "it always was so, so it can never change" but things change. You can adapt or you can continue to use the old things. Whatever suits you best. That is why people have the option of choice: To make choices.</p><p></p><p></p><p>Of course they are. It is a company, their foremost goal is to gain money. That their people are interested in providing a good or fun experience is just a side effect.</p></blockquote><p></p>
[QUOTE="TimeOut, post: 4289423, member: 68543"] That is great! I hope you will have many fun hours with this system. It is just not the right thing for me. :) They own the right to that name, so they decide to call the continuation of their fantasy product line like the old one. That they might be different systems mechanically doesn't forbid them from doing so. In my opinion 4e is even more true to the beginnings of D&D, but that standpoint may vary. That most of the rules focus on tactical combat is a good point in my eyes. Gone are the stupid "you can't do that, the rules say otherwise" days of roleplaying. I really don't need rules that tell me how to play my character in non-combat situations, but I want a fixed ruleset to use in combat resolution. But that is entirely my preference of play, and if you desire other things, I can't speak against it. But I will ask you the same question I ask other people who have decided against 4e (for whatever reason): Why do you bother with discussing and arguing about a game system you won't use and that is not your style? I don't want to play DSA or Shadowrun again, yet I would never go around and tell other people that they are using a bad system. It is just not my style. (Emphasis mine) I totally agree with you on the bold part. The wizard issue: Sure. But I can't agree with you that this is the only way of doing things. 4e has taken another approach to this stuff. It is up to everyone to decide if it is for him or not. Because powers are encounter based effects. Some powers are useful in non-combat encounters (which are still not roleplaying aspects, at least under the 4e definition of non-combat encounter); all other powers are meant to be used in combat situations. This is the result of the design goal to clearly separate encounter options and all other forms of interaction. It is meant to provide more meaningful choices for a good encounter resolution system, but doesn't interfere with all other options. Of course you can say "it always was so, so it can never change" but things change. You can adapt or you can continue to use the old things. Whatever suits you best. That is why people have the option of choice: To make choices. Of course they are. It is a company, their foremost goal is to gain money. That their people are interested in providing a good or fun experience is just a side effect. [/QUOTE]
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